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Newbie issues. FSX to FS9 aircraft conversions

Depends on how the original creator made.
Can't know without which plane you are saying about.

If a standard way , on FSX , it should attach a effect to the parts.
But on FS2004 , it's BGL.
Uses name of the parts to make it attach on BGL
So if the name is not under won't be attached.

Name like this light_nav_02 then can have a effect there.
At this case Material settings is also needed matrial color needs to be the color of the light

Under is from SDK
LIGHT_BEACONA beacon point light is drawn, and the diffuse color is the light color.
LIGHT_STROBEA strobe point light is drawn, and the diffuse color is the light color
LIGHT_RECOA recognition point light is drawn, and the diffuse color is the light color
LIGHT_BEACONA beacon point light is drawn, and the diffuse color is the light color.
LIGHT_STROBEA strobe point light is drawn, and the diffuse color is the light color
LIGHT_RECOA recognition point light is drawn, and the diffuse color is the light color
LIGHT_WINGA wing point light is drawn, and the diffuse color is the light color.
LIGHT_LOGOA logo point light is drawn, and the diffuse color is the light color.
LIGHT_NAVA navigation point light is drawn, and the diffuse color is the light color.
LIGHT_TAXIA taxi spotlight is drawn, and the diffuse color is the light color.
LIGHT_LANDA landing spotlight is drawn, and the diffuse color is the light color.
 
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Im running into this issue. The engine cone spinnner shouldnt move but it spins, like a prop animation. In the animation I saw it was tied to N1 still, slow etc, but even after fixing the animation it still spins. I the changed the animation to prop still, slow etc and fixed again but still appears spinning.

1786421856955.png
 
If don't want to spin it , just don't set animation.
Also may be name of the parts is no good so change to something else.
One more to check is where is that spinner linked too.
If linked to the spinning parts , will spin.
So at that case , just unlink it 'Not sure can do at Model ConverterX.

From the screenshot , there is 3 strange parts around the fuselage.
Is that the one you are saying about ?
 
Go to the Animation Editor, check the boxes of the parts that shouldn’t move and click Remove Animation. If you can’t figure out which ones to remove, go to the Hierchy Editor, find the part, right click on the Animation word, and choose remove animation.
 
Ive tried isolating the cone, corrects its orientation, export it. Then imported the fs2004 export, and merge the corrected spinner cone but its still in its original wrong axis.

this is the link if anyone who knows more than me can figure it out.
 
There is a case like , if there is so many parts (may be poloygon level ) using same material too much.
No error but won't show up happens.
Was there any error or warnings on compile?
 
I think you better write what Error it happened to you.
I've downloaded and checked.
So far found is there is MANY " Found colocated vertices within triangle"
It's NOT a MCX matter, model itself's data is not clean.
Just a bad level of modeling.

And at most of the case causes error when compile a model.
At the error found was
13:46:36Mdl9WriterFailed to apply ASM tweaks to modelWarning

Atleast you better report atleast this level.
Arno is a talented person , but his time is limited.
Better show what happened and give a info to decide the priority.
 

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Sorry Hiroshi. Ill do more to include more detail on reports next time.

Seems like I might have to pass on this one?
 
Hey guys, im still having this issue where some of the aircraft is invisible.

1789113157301.png


If i reload the fs9 exported model it looks like this and get these errors in the log

1789113269235.png


"
5:53 PM ScasmReader Warning Unsupported command VFileMarker in line 12
5:53 PM ScasmReader Warning This is an empty object!
5:53 PM ScasmReader Warning Unsupported command VFileMarker in line 12
5:53 PM ScasmReader Warning Unsupported command ShadowVPosition in line 68
"
 
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