Why I said about the _t.bmp is from the action of MakeModel
You can know by the Asm file made.
If the texture file name ends up at _T.bmp , then automatically exports as
_T.bmp ... alpha is amount of dynamic shine.
_L.bmp .. Lightmap ... will be a set with _T.bmp
But if the texture name ends up just a .bmp
.bmp ... alpha is transparency and only that , reflection and transparency is at Material setting side.
if you see the ASM file , there is a difference at texture define part.
Of course before compiling asm to .MDL can edit the filename. (I do sometimes.)
Well if the combination is hard to convert I think put a message can't convert this material and leave to the person who is modifing is good.
Since FS2004 can't use many FSX functions.
===================================.x DATA DIFFERENCE ==========================
TextureFileName {
"TEST2_T.bmp";
}
DiffuseTextureFileName {
"TEST2_T.bmp";
}
---------------------------------------------------------------------------and
TextureFileName {
"TEST1.bmp";
}
DiffuseTextureFileName {
"TEST1.bmp";
}
=============================================================================
===================================ASM DATA DIFFERENCE ==========================
TEST_lights_on label word
TEXTURE_LIST_BEGIN
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 8.164966, "TEST2_T.BMP" ; 0
TEXTURE_DEF TEXTURE2_LIGHTMAP , <255,255,255,255>, 8.164966, "TEST2_L.BMP" ; 1
TEXTURE_DEF TEXTURE2_REFLECT , <255,255,255,255>, 8.164966, "TEST2_T.BMP" ; 2
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 7.071068, "TEST1.BMP" ; 3
TEXTURE_LIST_END
And more for each combination
=============================================================================
So only the texture file name on .x is different , changes are done when making the ASM by MakeModel.
As you can see if texture file name is _T.bmp , will automatically make TEXTURE2_LIGHTMAP and TEXTURE2_LIGHTMAP as a set
And from how it acts , seems like if there is TEXTURE2 series defined after TEXTURE_AIRCRAFT line
How to use the Texture defined in TEXTURE_AIRCRAFT is switched from alpha transparent to Alpha as shine .