• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Newbie with a basic question

Hi all, I am a RL pilot, but also a bit of a geek, so I want to start designing aircraft for FSX.

I have 3DSMax8 to use for the modeling, I am currently hauling through some tutorials... I have had a surf around the web but I am missing the high level overview of the process fromd design to flight.

I am looking for a basic roadmap for the entire process with enough detail for me to create a basic block/box aircraft in max, and go fly it in FSX, just the high points, It will be ugly and may fly like a grand piano, but I just want to go through the process before I start to learn the finer points...

I have huge knowledge gaps, like..
what is the .air file for? and how do I edit it?

How do I start my design in max to make sure any reference points are correctly positioned, such as c.g, and the points of the aircraft that touch the ground, ie if I make a taildragger, how do I tell max/fsx that it is a tail dragger so that it sits like one!

what about the aircraft.cfg file, do I need to write one from scratch or use one from a similar design and edit it?

I really am looking for a very basic tutorial to get me started, any help would be appreciated...
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
I moved your post into the aircraft design section, hopefully one of the aircraft gurus can give you some good tips :).
 
Hi all, I am a RL pilot, but also a bit of a geek, so I want to start designing aircraft for FSX.

I have 3DSMax8 to use for the modeling, I am currently hauling through some tutorials... I have had a surf around the web but I am missing the high level overview of the process fromd design to flight.

I am looking for a basic roadmap for the entire process with enough detail for me to create a basic block/box aircraft in max, and go fly it in FSX, just the high points, It will be ugly and may fly like a grand piano, but I just want to go through the process before I start to learn the finer points...

I have huge knowledge gaps, like..
what is the .air file for? and how do I edit it?

How do I start my design in max to make sure any reference points are correctly positioned, such as c.g, and the points of the aircraft that touch the ground, ie if I make a taildragger, how do I tell max/fsx that it is a tail dragger so that it sits like one!

what about the aircraft.cfg file, do I need to write one from scratch or use one from a similar design and edit it?

I really am looking for a very basic tutorial to get me started, any help would be appreciated...
The biggest parts of your questions are answered in the SDK. Hopefully you have purchased the deluxe version of FSX, as the SDK is included (but be sure to get the SDK update on FSInsider.com). There is an aircraft example as well that "shows" a lot of the stuff you are asking.

Best regards,

Owen
 
Top