• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Night and seasonal textures in SBuilderX

Messages
18
Country
germany
Hi,

I'm trying to get my night textures display properly but unfortunately all the bright (i.e. white) spots appear dark red in P3DV4.5 and TMF-viewer. I'd be grateful to learn how to set up a correct inf-file. Here's mine as of now:

[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743.BMP"
Variation = DAY
Channel_BlendMask = 2.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source2]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_B.TIF"
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_N.TIF"
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06
Variation = NIGHT
Channel_BlendMask = 3.0

[Destination]
DestDir = "."
DestBaseFileName = "Photo03"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85


Also, I want to inlude seasonal textures at least for the winter months, preferably for all seasons with the night textures still working. How would I do that.

Finally, ist there an overview what all the variables such as Channel_Blendmask, NullValue and SamplingMethod work and how to manipulate them? I searched the SDK dokumentation but couldn't find it.

Thanks

Matt
 
Messages
187
Country
germany
Hi Matt,
For me your inf would look like this...

Code:
[Source]
Type = MultiSource
NumberOfSources = 3

[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743.BMP"
Variation = Day
Channel_BlendMask = 3.0
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_N.BMP"
Variation = Night
Channel_BlendMask = 3.0
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_B.TIF"
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Destination]
DestDir = "."
DestBaseFileName = "Photo03"
DestFileType = BGL
LOD = Auto
CompressionQuality = 85

[Source1] = Day image
[Source2]= Night image
[Source3]= Blend Mask for Source 1 + 2
 
Messages
187
Country
germany
Hi Matt,
here would be your inf file with seasons and night.

Code:
[Source]
Type = MultiSource
NumberOfSources = 3

[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_su.BMP"
Variation = April,May,June,July,August,September
Channel_BlendMask = 4.0
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_wi.BMP"
Variation = January,February,March,October,November,December
Channel_BlendMask = 4.0
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source3]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_N.BMP"
Variation = Night
Channel_BlendMask = 4.0
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Source4]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L17X69303X69353Y93683Y93743_B.TIF"
SamplingMethod = Gaussian
ulyMap = 45.5957830230895
ulxMap = -84.8268127441406
xDim = 5.36441802978516E-06
yDim = 3.75552911698484E-06

[Destination]
DestDir = "."
DestBaseFileName = "Photo03"
DestFileType = BGL
LOD = Auto
CompressionQuality = 85
 
Top