No Laughing

It's all a work in progress and I am learning. My question is, is there any way to get the AI to depart from a parking space without pushing back at first? See the video for explanation, it's in the first 10 seconds or so. Thank you for your help.

 

gadgets

Resource contributor
Presumably, then, you want it to exit forward. If so make the first link OUT of the parking spot very short. This will be the push-back distance and the aircraft will simply appear to jerk slightly. That's about the best you can do.
 
Thank you very much for your answer, that makes sense. I was fiddling with the taxi links direction being forward or reverse as I am not sure what that means yet. Your answer will do just fine. Thank you again!
 

gadgets

Resource contributor
Of course, you'll also have to use the plumbing method for your taxiways to make this all work. If you need some assistance with that, I suggest you take a look at the tutorial Drive-Through Parking" on my website http://stuff4fs.com.
 
Just curious..I have FSX on a different machine and if I wanted to see your afcad with the "plumbing" you are talking about for "ai's" and getting rid of that pushback business....which afcad would i load from the scenery VIC Plus..... (2007) or load your 2017 better?

Thanks for sharing,
BobM.
 
why your youtube has been banned or removed?

Stuart
I think the plumbguy's video is just a sample of how the ai's backup even when they can depart straight out from the parking spot as you have probably seen Stuart.

Bestest,
BobM.
 
Bob, CYYJ 2017 is at least 10 years better that the airport in VicPlus 2007
Hey..if I get it and want to see the ade...with ADE...lol...can i see what the set up looks like for just for my learning...which is slow. Which file do i open.. Unless it's a state secret.... :)

Thanks,
BobM
 
Load the airport.bgl into ADE and you'll see all the plumbing. Also, you can download the tutorial Drive-Thru Parking from my website http://stuff4fs.com
Sorry...don't mean to be a DA..but I have been thru all the folder and nothing listes as "airport.BGL"...can y7ou show me a pic of where it is..

Using:Application 01.79.7475.29407

Thanks,
Bestest..BE SAFE!!
BobM.
 

gadgets

Resource contributor
Bob, there are 2 airport .bls in each CYYJ\scenery folder for each version, all named ADE_CYYJ_701 …….bgl. Take your pick.
 
Bob, there are 2 airport .bls in each CYYJ\scenery folder for each version, all named ADE_CYYJ_701 …….bgl. Take your pick.

Hi Don...I downloaded both the VicPlus one and the latest v7 and I see no such animal...This is downloaded (v7) from your site..heres a pic of the FSX version.. look at heading and you will see the directory I am in...

Thanks Don...sorry..was reading the document but actually seeing it would make more sense.

Bestest,
BobM.
 

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tgibson

Resource contributor
There are two ADE files in that folder, one for (Stock Lights) and one for (Custom Lights). I'm not sure if they are both supposed to be there, but those are likely the airport BGL file(s) you are looking for.
 
Thanks Tom....amazing and absolutely stunning!! saved a pic of the parking so I can kinda get an idea.....Play with it on one spot and watch the ai to see if i did it right...lol.. Its not every body that has a picture of Don's plumbing on their desktop....:) BTW..I can't get the link to "Quote:I discovered he and Holger Sandmann, both well-known freeware- and payware-scenery developers, had successfully implemented “drive-through” parking at their CYWH water airport. A series of posts by Jon and Holger in the AVSIM forum outlining the key factors in their implementation".........to work...Will read Don's pdf and see if I can figure this out....Trying but wind up with orphan's ..

Thanks for all your help over the years,
BobM.
 

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