I hope you don't mind continuing this thread as me too have problems with missing objects.
First off, I'm not a developer and not a software expert, you have been warned LOL
Basically, what I'm trying to do is compiling an airport file after a small modification.
I have one freeware file where I want to close a runway, that's it.
First try I got an error "black box ...." so I understood that there're some user objects in the .bgl.
I extracted the object using modelconvertx and made a object.bgl file using librarycreatorxml.
I added that to the ADE library, compiled the airport and got no errors.
When I open the compiled file I can see the objects, however in FSX they're not visible.
However, if I import the compiled .bgl in modelconvertx, then it doesn't find any objects anymore
I also tried to just add the airport bgl file to the library but the result is the same
I ran out of ideas, any help will be very welcome.
Cheers,
Luc