Hello,
To export an FSX mdl to GLTF, I set the textures parameter "is PBR material" to "false".
However, after exporting, the texture is compiled in PBR "true" by MCX, which washes out the colors of the texture.
How to fix this so that MCX does not change the parameter when compiling?
Thank you
Jean
To export an FSX mdl to GLTF, I set the textures parameter "is PBR material" to "false".
However, after exporting, the texture is compiled in PBR "true" by MCX, which washes out the colors of the texture.
How to fix this so that MCX does not change the parameter when compiling?
Thank you
Jean