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Hi,
I have tried to, in vein though, to use non-textured materials in GMAX to achieve having an object be white during the day and be self-illuminated at night. What I am thinking of is some cube made of frosted (white) glass, which appears white during the day, but has for instance a red light bulb in it and therefore should appear in some sort of red at night.
The things I have tried is using a material name that starts with 'BRIGHT_', using the 'Self-Illumination' checkbox and colour for the material, using the value there if the colour is not checked, lock and unlock the ambient and diffuse colours. All was unsuccessful. Is this possible at all for FS2004 ? Perhaps I have to resort to monchrome textures to achieve that ?
Regards,
Siggy
I have tried to, in vein though, to use non-textured materials in GMAX to achieve having an object be white during the day and be self-illuminated at night. What I am thinking of is some cube made of frosted (white) glass, which appears white during the day, but has for instance a red light bulb in it and therefore should appear in some sort of red at night.
The things I have tried is using a material name that starts with 'BRIGHT_', using the 'Self-Illumination' checkbox and colour for the material, using the value there if the colour is not checked, lock and unlock the ambient and diffuse colours. All was unsuccessful. Is this possible at all for FS2004 ? Perhaps I have to resort to monchrome textures to achieve that ?
Regards,
Siggy
