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Hello everyone
I haven't been active in the scenery development scene for years. But somehow I started thinking about the old days figuring out the new SDKs and how to make the best looking products out of them.
But today I have a nostalgic question, and maybe @scruffyduck would know the answer: How did developers use to make AFCADs, place scenery objects or even program approaches before the release of ADE ? Did they manually write each and every XML line ? How did you all do it in the old days ?
Thank you
I haven't been active in the scenery development scene for years. But somehow I started thinking about the old days figuring out the new SDKs and how to make the best looking products out of them.
But today I have a nostalgic question, and maybe @scruffyduck would know the answer: How did developers use to make AFCADs, place scenery objects or even program approaches before the release of ADE ? Did they manually write each and every XML line ? How did you all do it in the old days ?
Thank you