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Nostalgia

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france
Hello everyone
I haven't been active in the scenery development scene for years. But somehow I started thinking about the old days figuring out the new SDKs and how to make the best looking products out of them.

But today I have a nostalgic question, and maybe @scruffyduck would know the answer: How did developers use to make AFCADs, place scenery objects or even program approaches before the release of ADE ? Did they manually write each and every XML line ? How did you all do it in the old days ?

Thank you
 
There was the AFCAD tool before as stated. And even before we had the BGLComp based BGL structure, there were tools to make airports like Airport for Windows (which had a version supporting the BGLComp based structueoin the end as well) or FSArchitect. There have always been people making tools to help us.
 
I just found back an old presentation I gave in 2007 where AFCAD was the new and fancy tool. I'll try to share it later for those that are interested.

In there is did find some more tools that we used before AFCAD, like FSSC or GroundMaker. And personally I started with the SYD tool for FS5.
 
I beta tested AFCAD for Lee, and I must say it was a pleasure to help him with that program. A real gentleman.
 
At the 2007 AvSim FanConf I gave a presentation about how scenery design had changed in the 10 years until then. In this presentation I looked at how the default scenery evolved from FS5 to FSX and also how the quality of addon scenery had changed over the same versions. In the last section I looked at the tools we used to make scenery in that period.

I have uploaded a PDF version of that presentation to SceneryDesign.org now in case some of you want to check the nostalgia:


We are 17 years further now and over that period the quality of the default and addon scenery has made subsential jumps ago. Just as the tool we use as developers. But that would be the topic of a new presentation :D
 
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