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Hi,
First thank you very much for your tool Don. I just have an issue : nothing is appearing in FSX with the BGL file exported from Terrain Sculptor.
I read the user manual of course, everything seems to work fine, importation of BGL from ADE or SBuilderX (with flattens), blend poly, profile blend outline, trangulate...
Next I export the final result into a CVX.bgl file, put it inside my scenery folder and nothing appears.
When I put the CVX.bgl file from ADE or SBuilderX I can see it in FSX, not with the one from TS.
However I can see the correct shapes of the TS bgl in TMFViewer.
I noticed that when I am going in the flatten's node properties, I only have Sculpt/Contour/Blend/Profile radio buttons, whereas in the user manual there are also Strip and Flatten buttons. Is the issue is coming from there ?
Thank you very much for your coming answers,
Best regards,
Jean-Baptiste
First thank you very much for your tool Don. I just have an issue : nothing is appearing in FSX with the BGL file exported from Terrain Sculptor.
I read the user manual of course, everything seems to work fine, importation of BGL from ADE or SBuilderX (with flattens), blend poly, profile blend outline, trangulate...
Next I export the final result into a CVX.bgl file, put it inside my scenery folder and nothing appears.
When I put the CVX.bgl file from ADE or SBuilderX I can see it in FSX, not with the one from TS.
However I can see the correct shapes of the TS bgl in TMFViewer.
I noticed that when I am going in the flatten's node properties, I only have Sculpt/Contour/Blend/Profile radio buttons, whereas in the user manual there are also Strip and Flatten buttons. Is the issue is coming from there ?
Thank you very much for your coming answers,
Best regards,
Jean-Baptiste
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