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This looks good,no more gmax,look at the video - http://www.flight1.com/products.asp?product=insobjstu
Frits
http://www.triengtrieng.webs.com/
Frits
http://www.triengtrieng.webs.com/
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Yes, just for activation, but since I need it on my backup desktop and laptop, we're now talking sixty sterling. That's a bit steep.
I liked it for the ability to do it within fsx. No more compile, load, nudge, reload, nudge, reload - ad nauseum.

Just a thought, if you are in fsx and running this at the same time, wouldn't it be even more ram being used.

You can install the software on up to 3 PCs, I thought that was always the case with Flight1.



Do you or does anybody else know already if this tool creates drawcall optimized objects? Or will we encounter fps issues after putting lets say 3 IOS-objects in one airport?

It's only a matter of time before someone uses MCX to "decompile" a .bgl and take a look, eh?![]()

Wrong program, you'd be better off with this: http://www.flight1.com/products.asp?product=instscen2I only would be interested in this program to place fences and object like that that must follow the terrain, just for that duty.

It's only a matter of time before someone uses MCX to "decompile" a .bgl and take a look, eh?![]()

...does anybody else know already if this tool creates drawcall optimized objects? Or will we encounter fps issues after putting lets say 3 IOS-objects in one airport?
How about your wheel chocks - do they work![]()

I also wonder if you can open the object later to make changes. If you only save to bgl that might be hard.