P3D v4 Oakland International Airport (v1.1 released)

Alright, I think I've finally figured out how to make my scenery compatible with FTX NorCal with a lot of help from coryb14 on here. I'm attaching the new ground poly file here for those that wish to try it. Simply backup the file with the same name in the Oakland 'scenery' folder and add this new file to that folder. After that, rename (at your own risk!) ADEX_FTX_NCA_KOAK_Metro_oakland_Intl.BGL to ADEX_FTX_NCA_KOAK_Metro_oakland_Intl.BGL.off in ORBX\FTX_NA\FTX_NA_NCA05_SCENERY\scenery. Finally, make sure that my Oakland scenery is above any FTX NCA entries in the P3D addon scenery list.

Let me know if this works for you guys and I'll push out an update on Simmarket.
I purchased the Oakland Airport after the posting providing a file to give compatibility with Orbx NCA. I'm happy to report that with the file, none of the issues appear to be present that others were describing in reference to the conflict.

I am experiencing a few issues however that I wanted to pass along:

1. The black/darkened polygons. I ran into this issue as well and it was, as suggested in FSDeveloper remedied by disabling LC-1518.bgl and CVX_KOAK.bgl

2. Whether I had to or not, I disabled all references to KOAK in my ORBX folders

3. I now have double sports complexes as shown in the attached screenshot. Basically two Oakland Coliseums and two Oracle Arenas. If I deactivate the Cloudberry scenery, I only have one of each.

4. Performance is rough. I have a fairly robust machine, and I know that things will tend to bog down in the bay area especially with multiple addons. That said, the Cloudberry product is extremely slow to load from startup, and textures are very slow to load when in sim. I do not have all aspects of the scenery turned on via the configurator. I don't know if or what can be done about this, so it is more just a point of awareness.

Thank you for your time.

 
Update:
The double stadium issue has been resolved. It appears it was an issue with Orbx. When working through a separate issue, I inadvertently but successfully remedied this one.

Performance issues have improved with subtle tweaks, and again repairing the separate Orbx issue.

I am pleased with this product. Great work!
 
Hey Embee,

Just wondering if you released an RC final version of KOAK to the BETA testers. I was one of them. The current virsion I have is dated 7/25/19

Thanks
 
Hey Randall, great to hear from you, I've made an updated version with dynamic lighting for the entire airport + the FTX NorCal fix. Everything is ready except for the damn installer which isn't adding the effects files to the Effects folder :) Once I manage to get that working I'll send it to you guys first.
 
Alright, I think I've finally figured out how to make my scenery compatible with FTX NorCal with a lot of help from coryb14 on here. I'm attaching the new ground poly file here for those that wish to try it. Simply backup the file with the same name in the Oakland 'scenery' folder and add this new file to that folder. After that, rename (at your own risk!) ADEX_FTX_NCA_KOAK_Metro_oakland_Intl.BGL to ADEX_FTX_NCA_KOAK_Metro_oakland_Intl.BGL.off in ORBX\FTX_NA\FTX_NA_NCA05_SCENERY\scenery. Finally, make sure that my Oakland scenery is above any FTX NCA entries in the P3D addon scenery list.

Let me know if this works for you guys and I'll push out an update on Simmarket.
It works great! Thanks...so glad you were able to figure it out.
 
Hey Randall, great to hear from you, I've made an updated version with dynamic lighting for the entire airport + the FTX NorCal fix. Everything is ready except for the damn installer which isn't adding the effects files to the Effects folder :) Once I manage to get that working I'll send it to you guys first.
Just a followup on the new V1.1 with the installer. How do us beta testers get an update.

Regards
Randy
 
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