• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Object instancing

Messages
15
Country
greece
Hello all!

This is my first post! :) I'm very glad to be here in such a helpful community with great content!

My question about modeling for MSFS 2020:

Let's say i'm building a custom road model with many lamp posts at each side.
One option would be to just repeat the same model (array in blender) along the road as many times required and then export it as a single mesh to the game.
But in many engines this would be better handled with instancing, so only one lamp post is loaded in memory, and then repeated along the road (as an instance) as many times required.
I would imagine that the same thing can be done in MSFS by exporting the road and the lamp post as separate objects, and then in scene editor, placing all the lamps on the road.
But the instances are too many to place by hand.

So... is there a way to have many instances of a mesh placed in MSFS 2020, without placing them one by one? Maybe a way to export/import this information?

thanks!
 
Messages
38
Country
unitedstates
Hello all!

This is my first post! :) I'm very glad to be here in such a helpful community with great content!

My question about modeling for MSFS 2020:

Let's say i'm building a custom road model with many lamp posts at each side.
One option would be to just repeat the same model (array in blender) along the road as many times required and then export it as a single mesh to the game.
But in many engines this would be better handled with instancing, so only one lamp post is loaded in memory, and then repeated along the road (as an instance) as many times required.
I would imagine that the same thing can be done in MSFS by exporting the road and the lamp post as separate objects, and then in scene editor, placing all the lamps on the road.
But the instances are too many to place by hand.

So... is there a way to have many instances of a mesh placed in MSFS 2020, without placing them one by one? Maybe a way to export/import this information?

thanks!
did you ever get an answer to auto generating instancing GUIDs?
I want to work with the similar idea but strictly using NOTEPAD++ placing same object a million times has issues.
 
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