I'm familiar with the concept of libraries from programming and like it. However, when it applies to MSFS (both FS9 and FSX) I am confused. I have two mdl objects (hangers) for FS9 that I put in a library with Library Creator and then compiled the BGL. I added this library to ADE9X and added a hanger from it to the airport. I compiled the airport in ADE and put the bgl in FS9home\Add-on Scenery\MyNewScenery\scenery. The object shows up in FS9 but minus it's textures. There is my confusion as I'm supposed to put the textures somewhere but not in the new airport folder as that defeats the purpose of having a library.
Do I put the bgl from Library Creator in an Add-on Scenery Directory (say MyLibraries), put the bgl in the scenery directory and the textures in the textures directory for MyLibraries? Since the object is referenced in my airport how does FS find it. Does FS see it needs this object (identified by the GUID??) and then searches all the scenery it's loaded until it finds it?
Thanks.
Do I put the bgl from Library Creator in an Add-on Scenery Directory (say MyLibraries), put the bgl in the scenery directory and the textures in the textures directory for MyLibraries? Since the object is referenced in my airport how does FS find it. Does FS see it needs this object (identified by the GUID??) and then searches all the scenery it's loaded until it finds it?
Thanks.