• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Object priority within a scene for FSX


Resource contributor
Anyone with figured out how to specify the drawing order of objects in a scene?

I am converting a control tower to FSX. In FS9 I fudged the order by ensuring that the various objects were last modified in the priority I wanted them to appear, usually by cloning and deleting the orginal object. This is the order I used:

1. desk (control panels) and floor
2. people
3. balance of the tower interior
4. tower superstructure
5. tower exterior
6. exterior fence around tower top

That worked fine in FS9. In FSX this technique is not working. My interior is drawing higher than my exterior, so looking rather odd. In fact with all my different layers, it's quite a jumble in FSX. Drawing order in the design view is fine. How can I specify the drawing order of objects in the same


Just a thought, but maybe FS10 needs a cascaded heirarchy, from inner most to outer most objects. You might even want to place a dummy or geometry-less box at 0,0,0 as a top node.

Hi Jon,

In the old gamepack the texture name was also used to determine the drawing order (as the polygons where drawn based on the texture used and the texture list was ordered alphabetically).

I have not test in the new gamepack if this is still the case, but it might be something to look at.
Hi Lou,

Interesting idea! How would I then tell the modelling program what order to show subsequent objects?

Hi Arno,

The objects use the same texture ...