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Sorry if this has been covered somewhere
Hi everyone,
I have an issue I have been struggling with for a few days now. Basically when I generate a basic object in 3ds Max and then apply a UVW texture to one of the faces everything seems ok. I render in 3ds and all looks ok.
I then export the .mdl and drop it into (Airport Design Editor) compile and load P3D.
When i hover over the object in P3Dv4 the model looks perfectly fine but the image on the face is a different part of the UVW map and not what I have selected? What could I be doing wrong?
Is there a better way to texture the 3ds model other than using the material editor? I have used the p3d modifier also in 3ds Max.
Thank you
Top
Hi everyone,
I have an issue I have been struggling with for a few days now. Basically when I generate a basic object in 3ds Max and then apply a UVW texture to one of the faces everything seems ok. I render in 3ds and all looks ok.
I then export the .mdl and drop it into (Airport Design Editor) compile and load P3D.
When i hover over the object in P3Dv4 the model looks perfectly fine but the image on the face is a different part of the UVW map and not what I have selected? What could I be doing wrong?
Is there a better way to texture the 3ds model other than using the material editor? I have used the p3d modifier also in 3ds Max.
Thank you
Top