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Hi all,
I'm in the progress of switching to all FS2004 SDK Tools. I've got a serious problem now:
As I'm disappointed of the looks of the default windsock, I thought I make one myself. I've got 4 non-animated models of it done in gmax and exported them. (I heard, that animated parts won't work with wind..) So what's next? Back in the FS2002 days, that was easy: tweak the asm-sources, recompile and use 'em.
Now, I managed to make the tweaks with that BGLC_9.exe provided by Rhumbaflappy, and the result is a bgl file.
But how can I use that bgl file to add it to a object library using LibCreator??
(I'm using SceneGenX for placing the lib-objects...)
That's my first question...more to come
...when this wind var reading fails again...
Regards
Jeff
I'm in the progress of switching to all FS2004 SDK Tools. I've got a serious problem now:
As I'm disappointed of the looks of the default windsock, I thought I make one myself. I've got 4 non-animated models of it done in gmax and exported them. (I heard, that animated parts won't work with wind..) So what's next? Back in the FS2002 days, that was easy: tweak the asm-sources, recompile and use 'em.
Now, I managed to make the tweaks with that BGLC_9.exe provided by Rhumbaflappy, and the result is a bgl file.
But how can I use that bgl file to add it to a object library using LibCreator??
(I'm using SceneGenX for placing the lib-objects...)
That's my first question...more to come

Regards
Jeff