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Ocean Shorelines without wave action

Messages
311
Country
australia
I have created some islands which have 'ocean' shorelines (vector lines) which show wave action and have placed these on the ocean side of the islands ie vector line type Shorelines Generic Ocean.

I would like to add shorelines on the 'leeward' side of the islands (the shorelines close to the mainland which would not normally have wave action).

Is there a method in how to choose matching shorelines which don't have wave action apart from trial and error?

Thanks
 
Messages
311
Country
australia
Thanks Gary

Lots to read and absorb and I learn something new.

I am a little reluctant to rely on having the modified Terrain.CFG installed as if I ever 'publish' my scenery (as freeware of course) some of the 'audience' may not have it installed.
I guess I could include instructions in my readme/installation description.
 
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Messages
315
Country
us-virginia
If working in SBuilderX, take a close look at the shoreline list in the Line menu. Some of the shorelines have wave action and some do not.

The Modified Terrain.cfg issue is is a good question. That said, its been around for about 10 years now. Most "serious" simmers have installed it (and have forgotten about it). Your idea of a note in the readme is probably the best approach.
 

rhumbaflappy

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Messages
5,237
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us-wisconsin
Hi John.

Will is right. The original terrain.cfg has lots of types with no wave effects. Look for those.
 
Messages
6,912
Country
us-illinois
Indeed, there are alternative choices in the SBuilderX "Lines" pick-list which I did not mention., because I have not had time to check and see how many shoreline types actually still appear by default in the SBuilderX "Lines" pick-list even if the end user has NOT (yet) installed the Richard Ludowise / Luis Feliz-Tirado "Modified Terrain.Cfg" at the prompt during installation / configuration of SBuilderrX.

Some pertinent additional threads on this particular topic which may also merit review: :idea:

http://www.ptsim.com/forum/viewtopic.php?p=3278

http://www.fsdeveloper.com/forum/threads/using-custom-shoreline-textures-sbuilderx.130092/

[EDITED]

http://www.ptsim.com/forum/viewtopic.php?p=7276

[END_EDIT]


For those not inclined to initially allocate time to reading all available info, and who may instead wish to "press ahead" :banghead: :p, direct testing via "trial-and-error" is certainly another way to find out what will- and will not- work in ones current milieu of default and add-on scenery elements, and the configuration changes that they entail ! :)

And of course if one releases a scenery to the public, one should, IMHO, ensure that any- and all- end users may also have the option- and a SDK-compliant means- to "exclude-and-replace" any individual scenery elements and FS-infrastructure custom configuration changes that one has implemented via one's add-on. ;)

GaryGB
 
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Messages
311
Country
australia
Thanks everyone for your input and advice.
I temporarily changed one of my single shorelines into one of 6 different short shorelines giving each one a different 'texture' from the list in SBX to see the effect.
I found that some have wave action and some don't although the width shown in FSX differs. Also some of those which have a wave action have well defined waves and others much less.
I ended up using RIVER WHITE SAND NO SURF and although it shows in FSX much wider than what I was using for the shorelines WITH waves/surf, it looks ok.
My initial reason for creating this thread was basically laziness - wanted to know if there was an easy way to do it rather than the trial and error method. At that stage I had not noticed the textures with NO SURF only PERENNIAL and NON PERENNIAL types.

I assume that all the different 'line' textures available to select in SBX exist in FSX as it comes 'out of the box' (I have never found on that doesn't) and wonder why such choices aren't available in ADE considering it always seems to be updated (later versions). I have created 'scenery' for my airport using BOTH SBX and ADE - ADE to create runways, taxipaths etc etc, SBX to create CVX scenery.


sechelt islands.jpg


BTW I came across a presumably (haven't had a chance to try it yet) better wave action texture file which is supposed to have more natural waves - 2004/FSX WAVES.ZIP by David Cotton.
 
Messages
311
Country
australia
Thanks again Gary

I now see that GENERIC OCEAN SHORELINE (what I used on my islands for shoreline with waves) has a width half of that for RIVER WHITE SAND NO SURF (what I used for the shorelines where I didn't want surf). I have learned something new again :)

Not wanting to modify TERRAIN.CFG maybe I will now change them to OCEAN WHITE SAND SURF and NO SURF (or something else).

Don't know how I missed those textures marked SURF and NO SURF maybe because the list is so extensive.

Wanting to make my scenery as realistic to the real world as possible I just looked at the islands with Google Earth and found very little of the coastline has any 'beach' area mostly just a rocky shoreline. I have now decided to just change the texture lines to WAVE EFFECT NO TEXTURE and no texture line along the shoreline on the 'leeward side of the islands.
I then considered trying to add a rocky shoreline. I tried creating a narrow polygon around the edge of the island but did not like the effect using a few diffeernt 'rocky' textures. Maybe adding satellite imagery might do it but it isn't worth the effort especially as it wouldn't be very noticable from the air.
Worth the 'education' I received trying though.
 
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Messages
6,912
Country
us-illinois
Hi John:

Glad to see you're able to explore the numerous options for these types of CVX vector poly-lines and polygons.


BTW: If you have your FS Texture resolution slider set at 7cm or smaller, you will be able to better see the full detail of mapped textures on these types of terrain objects.

There are additional tweaks that end users can implement without making edits to FSX.Cfg, such as the Level of Detail (aka "LOD") Radius slider, which might extend the distance at which the shorelines (and other details) may be visible, but beyond a Medium to Large setting, there may be a scenery rendering performance penalty.

GaryGB
 
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