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Hi Jon,
let me first start by saying thanks for looking into this. I think based on your reply, I need to clear up a few things in this post.
Just in case this matters, my system is an AMD 2950X 16 core Threadripper with 128GB DDR4 Ram, RadeonVii 16GB Graphics Card, and my main drive is the EVO850pro 2TB SSD.
Thanks again,
Jeff
let me first start by saying thanks for looking into this. I think based on your reply, I need to clear up a few things in this post.
- TFFG and TQPF use the same AP931250.bgl file for the default airport in FS9.
- I looked at TQPF to see if it had the same issues as TFFG with some unknown polygons showing up and not being able to be deleted.
- I have NO addon scenery for the Caribbean Area. The only addons I use are Ultimate Traffic and Ultimate Terrain for FS9, and the Lukla and Chourcheval pay ware addons to give those airports sloped runways.
- The reference to my OLD FS9 files was to eliminate the possibility that during copying, the AP913250.bgl file had somehow become corrupted.
- Following Tom's earlier suggestion, I deactivated all addon scenery and still ended up with the same issue at TFFG.
- I presume that regardless of the settings in FS9, if the stock airport is in the FS9 regular scenery file locations, that ADE would decompile that airport if it is not corrupted somehow.
- I have been using ADE for years to make small modifications to airports, but just recently (for my own enjoyment) began reworking airports and adding traffic files.
Just in case this matters, my system is an AMD 2950X 16 core Threadripper with 128GB DDR4 Ram, RadeonVii 16GB Graphics Card, and my main drive is the EVO850pro 2TB SSD.
Thanks again,
Jeff