- Messages
- 221
- Country
Hi Ove, I also meant purlins when talking about crossbeams. Possibility to choose texture and size for purlins is ready in the next version (by using the extension field). Later it may also be possible to choose the number of purlins and distance from wall/middle of hangar as well.
I'm not sure if you've tried out the extensions feature at all, but I think it's probably the best way to add non-standard details.
If I decide to draw more detailed beams, I would leave the more simple beans in, as again it's all about finding the balance between realism and FPS.
I've also more or less completed the possibility to add a single wall (wall thickness 0). As it stands, the back of the beams show on the outside of the hangar if setting wall thickness to 0, so I have to think of a way to avoid this. I've not tested to see if they show in FSX, but they do show in ModelConverterX, so I assume they will show in FSX as well.
I've posted links to this thread on alpha-india.net and flightsim.no, but so far there hasn't been any responses to those posts. I will, when I feel the hangar tool has been developed enough, upload a version with higher resolution textures and scrambled ruby code to avsim and flightsim.com, but I think it's too early to upload it as it stands, especially considering I'm releasing a new version more or less daily.
It's pretty impressive that you've built one in real life yourself, I don't think that's anything I would embark on doing myself, even though I come from a family of carpenters where the last three generations worked in that trade.
I'm not sure if you've tried out the extensions feature at all, but I think it's probably the best way to add non-standard details.
If I decide to draw more detailed beams, I would leave the more simple beans in, as again it's all about finding the balance between realism and FPS.
I've also more or less completed the possibility to add a single wall (wall thickness 0). As it stands, the back of the beams show on the outside of the hangar if setting wall thickness to 0, so I have to think of a way to avoid this. I've not tested to see if they show in FSX, but they do show in ModelConverterX, so I assume they will show in FSX as well.
I've posted links to this thread on alpha-india.net and flightsim.no, but so far there hasn't been any responses to those posts. I will, when I feel the hangar tool has been developed enough, upload a version with higher resolution textures and scrambled ruby code to avsim and flightsim.com, but I think it's too early to upload it as it stands, especially considering I'm releasing a new version more or less daily.
It's pretty impressive that you've built one in real life yourself, I don't think that's anything I would embark on doing myself, even though I come from a family of carpenters where the last three generations worked in that trade.