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Only getting a small white cube in SDK when exporting/importing from Blender2MSFS

Things I have done;

Updated to the most current versions of Blender and Blender2MSFS
Drawn a simple model with the Building Tools Plugin - Floor plan, walls, roof. No doors or windows.
Create two separate textures with Albedo, Composite, and Normal
Unwrapped the entire object and created a UV smart project
Applied and adjusted the textures in UV editing
Reset the normals on the outside
Selected all by pressing A

Exported using Blender2MSFS
Did not select LOD
Generate XML and GUID - named XML same as title
Checked all boxes under Inlcude and Geometry

Transferred .bin .gtlf and .xml to model library
Transferred texture files that are appropriately sized
checked to make sure the proper files are in their respective directories.

Build package in SDK and get varying warnings of either
Failed to find texture for some or all of the textures, and/or File size does not match

I have used this exact method to export rather complex models without a problem, but it seems today I cannot get even the most simple test project to work. Any help is greatly appreciated.
Project included below.

I think it's all broken...
I tried to test some of my older models and they are having the same issue. I'm starting to think this is an issue with Blender2MSFS or possibly an error I am making during export.
Last edited:
Sir, you are getting error on textures, to investigate, maybe, you can include the full package with texure

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