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Hello,
Im very new to this so let me explain it as simplest as I can so that you guys could understand me.
So I made a airport in airport design editor with one runway, when I compile it everything is working how it should be runway, taxiway objects are being shown without no problems. So I thought to make it better I could go one step forward and add a nice photo real to it. The way I do the photoreal is in Sketchup and i import it to model converter x. I have no problems it all works perfectly HOWEVER, when i decide to compile the ground polygon because my photo real is done via the ground polygon method (video tutorial I followed) it all works perfectly but when I come to look at the ground it only has the photo real and not the taxi and runway as well as the objects I have done in ADE, I was wondering cause I am very fresh to this topic I saw some stuff regarding Z-bias ? could it be related? my textures are set to -1 z-bias in MCX.
I have attached two pictures
one is when I delete the BGL that has been compiled by MCX with the ground polygon and the other showing what i want to overlay the ground polygon. thank you for reading my explanation, forgive me for anything that I wrote wrong, thank you.
Im very new to this so let me explain it as simplest as I can so that you guys could understand me.
So I made a airport in airport design editor with one runway, when I compile it everything is working how it should be runway, taxiway objects are being shown without no problems. So I thought to make it better I could go one step forward and add a nice photo real to it. The way I do the photoreal is in Sketchup and i import it to model converter x. I have no problems it all works perfectly HOWEVER, when i decide to compile the ground polygon because my photo real is done via the ground polygon method (video tutorial I followed) it all works perfectly but when I come to look at the ground it only has the photo real and not the taxi and runway as well as the objects I have done in ADE, I was wondering cause I am very fresh to this topic I saw some stuff regarding Z-bias ? could it be related? my textures are set to -1 z-bias in MCX.
I have attached two pictures
one is when I delete the BGL that has been compiled by MCX with the ground polygon and the other showing what i want to overlay the ground polygon. thank you for reading my explanation, forgive me for anything that I wrote wrong, thank you.

