It would be useful if the API that ObjectPlacementTool uses to place scenery bgl objects could be opened up for developer use at simulation run-time.
i.e. I'm looking at adding ESP as an HLA federate and that would potentially involve placing and manipulating hundreds of entities during a session, and the overhead with creating them all as SimObjects is a major hurdle, (not to mention converting them all from OpenFlight format in the first place, but that's anothe story..)
Regards,
Si
i.e. I'm looking at adding ESP as an HLA federate and that would potentially involve placing and manipulating hundreds of entities during a session, and the overhead with creating them all as SimObjects is a major hurdle, (not to mention converting them all from OpenFlight format in the first place, but that's anothe story..)
Regards,
Si