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Open up ObjectPlacementTools API?

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516
It would be useful if the API that ObjectPlacementTool uses to place scenery bgl objects could be opened up for developer use at simulation run-time.

i.e. I'm looking at adding ESP as an HLA federate and that would potentially involve placing and manipulating hundreds of entities during a session, and the overhead with creating them all as SimObjects is a major hurdle, (not to mention converting them all from OpenFlight format in the first place, but that's anothe story..)

Regards,

Si
 
I second this idea. Opening up that part would make it a lot easier to make replacements for OPT that have a better GUI (sorry ACES to say, but the OPT is not really easy to use).
 
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