• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Open up ObjectPlacementTools API?

It would be useful if the API that ObjectPlacementTool uses to place scenery bgl objects could be opened up for developer use at simulation run-time.

i.e. I'm looking at adding ESP as an HLA federate and that would potentially involve placing and manipulating hundreds of entities during a session, and the overhead with creating them all as SimObjects is a major hurdle, (not to mention converting them all from OpenFlight format in the first place, but that's anothe story..)




Staff member
FSDevConf team
Resource contributor
I second this idea. Opening up that part would make it a lot easier to make replacements for OPT that have a better GUI (sorry ACES to say, but the OPT is not really easy to use).