• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v5 Original P3D textures bleeding through custom ortho scenery at night

Messages
446
Country
us-missouri
I rarely fly at night but I did recently and noticed that my custom ortho scenery turns transparent at night and the glowing lights from P3D's night textures shine through my scenery.

Is there a solution to this without having to manually recreate all of my scenery?
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
31,532
Country
netherlands
For which layers did you make your photoreal? I suspect there is a mistake in the INF file that causes this. So then a recompile would be needed.
 
Messages
446
Country
us-missouri
Here is what I use, an imagery tif and a greyscale mask to blend in water:
Code:
[Source]
Type= MultiSource
NumberOfSources = 2
  
[Source1]
Type=TIFF
Layer = Imagery
SourceDir = "."
NullValue=0,0,0
SourceFile="30085 14.tif"
PixelIsPoint=0
ulxMap=-85.7500283806466
ulyMap=30.2500256669388
xDim=1E-05
yDim=1E-05
Channel_BlendMask = 2.0

[Source2]
Type = GeoTIFF
Layer = None
SourceDir = "."
SourceFile = "30085 14_blendmask.tif"
NullValue = ,,,,0
SamplingMethod = Gaussian
ulxMap=-85.7500283806466
ulyMap=30.2500256669388
xDim=1E-05
yDim=1E-05

[Destination]
DestDir = "."
DestBaseFileName="30085 14"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
31,532
Country
netherlands
Hi,

At first sight that looks OK. I often had a Variation line as well, but since you don't have seasons I don't think the lack of it should be an issue.
 
Messages
984
Country
us-florida
From your description I would say that you need a light map. Your description is exactly what you would see without one. In the SDK look under the section on using the resample tool including the examples.
 

MatthiasKNU

Resource contributor
Messages
915
Country
germany
From your description I would say that you need a light map. Your description is exactly what you would see without one. In the SDK look under the section on using the resample tool including the examples.
Well, for my sceneries I am also not using any lightmap, and it gets displayed correctly.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
31,532
Country
netherlands
Matthias,

Do you have the Variation specified in your file? E.g. have that set to Day or All? I wonder if that makes a difference.
 

MatthiasKNU

Resource contributor
Messages
915
Country
germany
Matthias,

Do you have the Variation specified in your file? E.g. have that set to Day or All? I wonder if that makes a difference.
No, no variation specified on my side... But also when using it, i.e. when creating seasonal textures, but without a Night specified, it looks as it should.
 
Top