Made an object. Then needed a similar object with different textures. Saved old object under new name, modified it and applied new textures. Completely removed all instances and references to old textures. Verified that by viewing export XML file. Yet the output MDL displays the old textures. Viewing the MDL in MDL Tweaker II and ModelConverterX shows that the MDL still has the old textures in addition to the new ones and of course it displays only the old textures.
This seems to be the same problem reported in this thread: http://www.fsdeveloper.com/forum/showthread.php?t=17053
Is this a real issue? Is there a technique or work around? Do we need to save untextured examples of our projects so that later we can call them up to apply different textures?
Thank you again, I'm very appreciative of advice.
This seems to be the same problem reported in this thread: http://www.fsdeveloper.com/forum/showthread.php?t=17053
Is this a real issue? Is there a technique or work around? Do we need to save untextured examples of our projects so that later we can call them up to apply different textures?
Thank you again, I'm very appreciative of advice.