- Messages
- 9
- Country
-
I have 10 different MDL objects, each has its own GUID, I would like these 10 different objects to be at different coordinates. When I do it manually using ModelConverterX and the "Object Placement" option everything works fine. However, when I want to do it using BGLComp, my BGL file is 1Kb and I have the impression that after compiling I only get a BGL file with coordinates. I can't do it with Model ConverterX because there are 150 points on the map and they change a lot, so I'd like to do it with a script. I'm just doing something wrong using BGLComp. Please help!