Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
Would be nice of you making a tutorial about it in QGIS? I downloaded it and installed it, but honestly, I never worked it, so will be nice to get some input on it.What works for P3D largely will not work in MSFS however. You can use Ortho4XP, it's convenient in some was, but QGIS is my go to. I like to use Ortho4XP as kind of a "scanner," I get quick snapshots of typical image providers that I can run through fspackagetool and check out in situ, so to speak, but OGIS has the tools, the precision, the flexibility, it's professional after all, that Ortho4XP cannot encompass in it's convenience. Something to explore, regardless of your destination sim.
Remember: P3D also has Bathymetry for terrain mesh elevation that allows one to have textured ground below AMSL water.
FS SDK SHP2VEC 'color masking' instead of using Polygon areas of specific CVX vector GUIDs for Water Class is discussed here:
the water masks I have are from Ortho4XP converted for P3D. The image you seen, this is just one folder, out of 10 with all of them water masks. A guy, who develops atm new version of Flight Sim Jewels French Polynesia Society Islands told me to use
View attachment 87819
This yellow masking, I am capable of doing it on Photoshop, but the problem is that the masks files are huge amount of files, I mean, they are like puzzle pieces into one giant puzzle of an area, because in Ortho4XP_P3D you are actually downloading the area via tiles and then convert it via ScenProc and Resample.exe from P3D's SDK to a flat image of the area. ATM I am trying to produce my first photoreal scenery and I even created subject in Avsim to ask about that, unfortunately no answer was given till now.
Image
Image 2
As you can see it does not look good, the water.
What works for P3D largely will not work in MSFS however. You can use Ortho4XP, it's convenient in some was, but QGIS is my go to. I like to use Ortho4XP as kind of a "scanner," I get quick snapshots of typical image providers that I can run through fspackagetool and check out in situ, so to speak, but OGIS has the tools, the precision, the flexibility, it's professional after all, that Ortho4XP cannot encompass in it's convenience. Something to explore, regardless of your destination sim.
View attachment 87821
Currently working on the water mask of my scenery, it will be pain, because I need to distinguish the whole shoreline from it so it won't affect the line of the ground. I never tough that photoreal water mask would take that much work, but it seems the only good way at the moment.
Guys, that might be useful for you.
Natural Earth » Downloads - Free vector and raster map data at 1:10m, 1:50m, and 1:110m scales
www.naturalearthdata.com
This website offers free shape files for all geographical continents and oceans. I managed to download some masks from it and create shape files from them with few filters in QGIS.
At the moment I have everything needed to create water mask coral reef.
This is the shape files I was talking about.
This is geotiff file I manage to export from the same place.
Created layout for the water mask just like my friend.
And created water mask with the same layers.
Now I only need to wait a little till resample.exe is done, then create a script for the mask and add the textures and shape files to it in ScenProc. I have a sense, pretty soon I will have vector masks of tropical water around Malaysia.
I am on v4 still because of Tomato Shade.Be aware, however, that if you use P3Dv5 Pro, internal default vector BGL GIS data resolution may already be much higher than that of Natural Earth.
I am on v4 still because of Tomato Shade.
That software btw from Blue Marble Geographics is very expensive, so I don't know do I need it?