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P3D new Grass Auto Gen

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unitedkingdom
HI,

Is there any plan to integrate the new Grass Autogen from P3D 4.3 into ADE?

"For developers, we have introduced the ability to add autogen grass on airport backgrounds, added interfaces to create custom voice commands, and refined our support for complex vehicle models. Multiple Scaleform panel samples are also included better showcasing some of the newer advanced panel features that available."

Thanks
 

scruffyduck

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unitedkingdom
About what? ADE or the grass Autogen?
 

scruffyduck

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unitedkingdom
Probably not as much as I should.
 
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It means that when you create your own grass (model and texture) and add it to the autogendescriptions.xml and the autogenterrain.xml, you will have autogen grass on top of your airfield1 and 2 landclass AFAIK. So, automatically, ADE will show it also.
 
Messages
212
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unitedkingdom
It means that when you create your own grass (model and texture) and add it to the autogendescriptions.xml and the autogenterrain.xml, you will have autogen grass on top of your airfield1 and 2 landclass AFAIK. So, automatically, ADE will show it also.
Arrrrr ok cool thanks
 
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us-illinois
https://www.fsdeveloper.com/forum/threads/p3d-new-grass-auto-gen.443110/post-802178

It means that when you create your own grass (model and texture) and add it to the autogendescriptions.xml and the autogenterrain.xml, you will have autogen grass on top of your airfield1 and 2 landclass AFAIK. So, automatically, ADE will show it also.

Hi Roby:

Would you please clarify what you were referring to by "autogenterrain.xml"; this what Google shows if queried for that:

https://www.google.com/search?source=hp&ei=_As5W8-_CcLIsQXcxpCIAw&q=Prepar3D+"Terrain.xml"&oq=Prepar3D+"Terrain.xml"&gs_l=psy-ab.3...2605.14307.0.15179.22.21.0.1.1.0.116.1962.17j4.21.0....0...1c.1.64.psy-ab..0.19.1712...0j0i131k1j0i3k1j0i22i30k1j0i22i10i30k1j33i22i29i30k1j33i160k1.0.WD1ido1r-lE


Thanks in advance for your reply. :scratchch

GaryGB
 
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