P3D v4 P3D PBR Primer video.

As I posted on your youtube channel, I know you're a busy guy, but do you think you could possibly make a small video on how you export the textures from substance and implement them into the sim. I am really struggling with that. thanks
Hello all
is it me or it's really hard to make Night Emissive textures :(
in substance painter i find it realy hard to make some glowing parts like windows because working with big buildings is not like small objects that i used to make for video games

do someone have an idea how to make like night textures for big terminal buildings
thnx in advance :)
You need to add the emissive channel to your project in order to make glowing bits. Here is a test project im doing to expand my knowledge of Substance and you can see the glowing bits are in.

I am having a problem finding where to set the Emmissive texture to on when the electrical circuit for panel instruments is active.

In P3D regular materials, we use Mode= MultiplyBlendUserControlled. Here, we only have Additive and Additive Night Only. Also, when I use these, the light maps only show, not a blending. And this also happens when using 'Material is Virtual Cockpit Panel Texture' ticked on. Doesnt make a difference.

Is this not active yet in the SDK?