As I posted on your youtube channel, I know you're a busy guy, but do you think you could possibly make a small video on how you export the textures from substance and implement them into the sim. I am really struggling with that. thanks
is it me or it's really hard to make Night Emissive textures
in substance painter i find it realy hard to make some glowing parts like windows because working with big buildings is not like small objects that i used to make for video games
do someone have an idea how to make like night textures for big terminal buildings
thnx in advance
I am having a problem finding where to set the Emmissive texture to on when the electrical circuit for panel instruments is active.
In P3D regular materials, we use Mode= MultiplyBlendUserControlled. Here, we only have Additive and Additive Night Only. Also, when I use these, the light maps only show, not a blending. And this also happens when using 'Material is Virtual Cockpit Panel Texture' ticked on. Doesnt make a difference.