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The P34 compiler is generating a Bgl which ADE cannot decompile.
So far I have found two element IDs which I haven't seen before: 62 (0x3e) and 64 (0x40)
I am also seeing an error with Apron records so it seems possible that the format of those has altered.
Since ADE decompiles the bgl file after compile to do some byte modification then compiling using the P34 bglcompiler will generate an error. I could disable this but basically at the moment ADE will not be able to decompile a bgl created by the P34 compiler.
I am not much good a reverse engineering byte files and it raises the question whether we could do this under the terms of use of the compiler. I am sure someone will be able to work out the byte changes but until we resolve this then you would need to use the P33 Compilers with ADE.
So far I have found two element IDs which I haven't seen before: 62 (0x3e) and 64 (0x40)
I am also seeing an error with Apron records so it seems possible that the format of those has altered.
Since ADE decompiles the bgl file after compile to do some byte modification then compiling using the P34 bglcompiler will generate an error. I could disable this but basically at the moment ADE will not be able to decompile a bgl created by the P34 compiler.
I am not much good a reverse engineering byte files and it raises the question whether we could do this under the terms of use of the compiler. I am sure someone will be able to work out the byte changes but until we resolve this then you would need to use the P33 Compilers with ADE.