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P3D v5 P3D v5 sloped runways

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france
Of course with P3D v5 and ADE 1.79, we can now have sloped runways. I was going to write "sloped airports" but it looks like aprons cannot be "sloped" they seem to remain flat. Could you guys please confirm that?
I have been trying to edit LFKC airport (which by default lies flat at about 210'). One runway end is at 210' but the other runway end lies at 65' so it is a perfect opportunity to make a sloped runway.
Creating the sloped runway in itself is not difficult (although in places, some textures are bleeding through sometimes) but incorporating aprons is a nightmare.
At LFKC (and other airports) the main apron lies alongside the runway and is quite stretched. This means one end is probably at about 150 feet and the other at almost 210 feet. Without being able to "slope" the apron, the apron creates a "plateau" and strange terrain "shapes" in the scenery as it does not blend properly with the rest of the scenery.
Is there a way around that?
I am possibly not using the correct technique but it looks like unless the apron is at the top or the bottom of the airport (and remains flat) then sloped airports cannot be achieved.
So unless it is an airport like Lukla, Courchevel or Alpe D'huez (which are sloped by default in v5) with only one apron at the top of the airport, then you cannot create a sloped airport.
Let me know what you think, or if you have any tips.
Thanks.
 
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Same thought here today and I seem to be unable to find further information on this from the past 1-2 years.
Although the SDK does mention something about aprons but I guess they still need something like plenty of taxiway points with elevations assigned to work.

Having the sloping feature working for custom ground polys like in MSFS would solve these issues. But it looks like it's still now possible to drape custom ground polygons over mesh terrains and this feature is still limited to XML coded default airport runways and taxiways.
I'd be glad though it someone could proof me wrong! :)
 
Thanks for your input @Sasa
That's the thing...On an apron with paths and elevation added to the different nodes, the elevation of the whole apron remains the same and is determined by the apron properties. Setting an altitude for the various apron vortices does not seem to have any effect either.
I have also thought of the GP's texture over the ground to simulate an apron but the GP's seem to display at airport reference altitude.
It is such a shame this feature (sloped runways/airports) is not working properly...unless it is designed to create very simple and basic airports only.
 
Is this 5.3 or an earlier iteration? I believe 5.3 was supposed[ to allow sloped aprons, but I've yet to see a successful result. I haven't tried myself as the 5.3 SDK produces very odd results when used with older airfields in ADE, and I replaced it with the SDK from 5.2 - which doesn't allow sloped aprons.
 
hmmm I've been trying to understand aprons in v6(same as v5.3 I assume).
would like to make it angled/sloped, following terrain.

no luck so far.
if I don't use deleteAllProjectionPolygons property in <DeleteAirport> tag, aprons stick to it's own assigned altitude. just flat.
if I do, aprons are always at airport's altitude. also flat.

I also tried reverse-engineer CYDL but no.... no clue still.

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