RicherSims
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I am having a small issue trying to get an experimental ground polygon to blend into the terrain at the edges. I have a gradient alpha channel near the grass edge, however in P3Dv2.5, the sim displays 2 sharp levels of transparency. 50% then 100%. No smooth blending. (see first image).
However all is right in MCX as it should be (see 2nd image).
I am aware there was a version of P3D which had blending issues with photoscenery but I believe this was later resolved. I have not yet tested in v3 as I want to be sure that my blending works in all versions of P3D. Any ideas as to what may be the issue?
However all is right in MCX as it should be (see 2nd image).
I am aware there was a version of P3D which had blending issues with photoscenery but I believe this was later resolved. I have not yet tested in v3 as I want to be sure that my blending works in all versions of P3D. Any ideas as to what may be the issue?