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SDK Paid or unpaid work c# dev sim connect variable read and write

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9
Country
australia
Hi,

I’m currently trying to develop a C# windows form that takes arduino serial data, captures the data and then sends it to flight simulator to set a variable or send a command. Doesn’t need anything flash on the form, just a simple connect and disconnect button. I have tried to look at the sim connect examples and I am no C# programmer so I am way out of my depth here and would like to either hire a programmer or have somebody who would be interested in joining me on this project.

bit of background:
I’ve been working on proof of concept designs and have got multiple working hardware items like gps’s and audio panels etc. they all use arduino as their backbone and a custom PCB developed for each hardware incorporating an “arduino” is used to facilitate IO.

please get in contact if you’d like to work with me on this project.
TIA :)
- Brandon
 
Maybe there is already something you can use out there, unless you are going to make a "business" of your own out of it.

Standard HID units like Leo Bodnar's BU0836X 12-Bit Joystick Board is widely used in home cockpits and home made hardware controls.

Maybe some source code on GitHub, SimInnovations Arduinio or MobiFlight Connector can get you further.


Rotorhub
 
Maybe there is already something you can use out there, unless you are going to make a "business" of your own out of it.

Standard HID units like Leo Bodnar's BU0836X 12-Bit Joystick Board is widely used in home cockpits and home made hardware controls.

Maybe some source code on GitHub, SimInnovations Arduinio or MobiFlight Connector can get you further.


Rotorhub
Hi rotorhub,

thanks for your reply I have tried all of these minus the GitHub actually, will have a look at it.

I would like to turn it eventually into a business once a working ‘plug-in’ or interface is made and I can get the hardware made professionally. At the moment they are all just 3D printed.

hopefully this provides further info at anyone looking at this thread too 👍🏻😊
Cheers
 
It would be cool to see what your are making, so please share when you are ready. I have been building simulators for over a decade.
Good luck with your progress👍:)

Rotorhub
 
It would be cool to see what your are making, so please share when you are ready. I have been building simulators for over a decade.
Good luck with your progress👍:)

Rotorhub
Hi mate, Sorry been offline for a little while. Sure thing this is a picture taken a while ago doesn’t show anything working but shows some designs so far. Ive also created 530/430 GNSS combo, ADF and transponder panels too. All devices minus the radio in the picture below has its own PCB made by me :)

Ps I’ve steered away from making a gns650 as Trying to find the right size screen for a gns750/650 is proving quite the challenge without ordering a custom screen.

I believe what I’m trying to develope would be similar to realsimgears plugin and USB driver. But yes very much lacking in that side of things
6915E49A-F28D-4A71-95EA-E654E5C7FEF1.jpeg


Edit.
as far as my actual panel goes I’ve been designing an aluminium panel at the moment to replace this mock up which is using a 24 inch screen and air manager
866706A6-98B2-490E-91CF-99726895953B.jpeg
 
That is very cool, and it is a very good start. 3D printing is a revolution for cockpit building. Is your 3D printed material, suitable for fillers, sanding and painting? I am considering a 3D printer for prototyping.

I have been using networked gauges and custom knobs and bezels for long time. Also Air Manager. I am working on a dual yoke and rudder concept (sheet metal). I might turn it into a "kit" at some point. For flight controls I love Leo Bodnar's stuff for it's simplicity, but I have tried others as well. I would love a simple Arduino solution for switches/buttons and lights as shown in your setup.

Looking forward to your progress, and your "product" is very interesting.

Best regards
Rotorhub
 
Why not turn your Arduino into a game pad? That would save you the c# interface. All you would need to do is set the keys in the flight simulator like you would for any gamepad. For some arduinos it is easy, for others such as the uno, you need to do a little more to make it work as these videos show. (You don't need the emulator software used in the first video.)
Here's the same steps but without the emulator software
 
Last edited:
That is very cool, and it is a very good start. 3D printing is a revolution for cockpit building. Is your 3D printed material, suitable for fillers, sanding and painting? I am considering a 3D printer for prototyping.

I have been using networked gauges and custom knobs and bezels for long time. Also Air Manager. I am working on a dual yoke and rudder concept (sheet metal). I might turn it into a "kit" at some point. For flight controls I love Leo Bodnar's stuff for it's simplicity, but I have tried others as well. I would love a simple Arduino solution for switches/buttons and lights as shown in your setup.

Looking forward to your progress, and your "product" is very interesting.

Best regards
Rotorhub
Just thought after two years I’d jump on and show you the progress that had been made. Only now have we just expanded to 2 people so this has been all my work up until yesterday 😰
 

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Congrats, it is looking great! Is this a commercial enterprise?
Rotorhub
 
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