• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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MSFS [PAID] Seeking 3D Designer for Medium-Sized Airport Project in MSFS

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We are looking for a talented designer with skills in Blender or 3DsMax, and experience in texturing using programs like Substance Painter, for a project creating 3D assets for a medium-sized airport in Microsoft Flight Simulator (MSFS).

Requirements:
  • Experience in 3D design using Blender or 3DsMax.
  • Knowledge in texturing and use of Substance Painter.
  • Ability to create detailed and high-quality assets.
  • Skill in modeling buildings using photographic and video references.
We Offer:
  • Paid role.
  • Opportunity to work on future projects.
Interested? Please send your portfolio via private message or to latamstudiosmsfs@gmail.com. If you need more information, feel free to ask.

We look forward to working with you!
 
I use Model Converter X and SketchUp. You can do everything except animations, so if you have jetways or hangar door development in your future, perhapas Blender is a best option for you. But if not .... can't beat the simplicity and speed of SketchUp/MCX. I can get a small airport done in a weekend.
 
I use Model Converter X and SketchUp. You can do everything except animations, so if you have jetways or hangar door development in your future, perhapas Blender is a best option for you. But if not .... can't beat the simplicity and speed of SketchUp/MCX. I can get a small airport done in a weekend.
When I first started, I used SketchUp, then transferred it to Blender to export it in the format supported by MSFS. However, over time, I realized it wasn’t optimal. SketchUp generates a lot of unnecessary vertices and faces in 3D models. That’s the issue with 3D modeling, but texturing is another problem. You can’t achieve realistic texturing—it looks very flat, and to texture a poorly optimized 3D model, you need to take extra steps, starting by cleaning up all the unnecessary geometry and faces. Trust me, switching to Blender or 3Ds Max is the best way to improve the quality of your work.
 
When I first started, I used SketchUp, then transferred it to Blender to export it in the format supported by MSFS. However, over time, I realized it wasn’t optimal. SketchUp generates a lot of unnecessary vertices and faces in 3D models. That’s the issue with 3D modeling, but texturing is another problem. You can’t achieve realistic texturing—it looks very flat, and to texture a poorly optimized 3D model, you need to take extra steps, starting by cleaning up all the unnecessary geometry and faces. Trust me, switching to Blender or 3Ds Max is the best way to improve the quality of your work.
Hmm ...not really. Its all on your modeling technique and how you apply textures. The way we edit textures in MCX, post-Sketchup, is native to MSFS just like the blender addon. Nothing you can't achieve in Blender that you can't achieve in MCX. MCX also has tools to clean vertices and optimize models.l

I don't know that Blender creates extrusions and/or faces any different than SketchUp. Surfacing, yes SU is not optimal for that..... although it CAN be done.

I will never switch to 3DS unless a client pays for it. I do have 3DS at work, for aircraft sim modeling. Understand many use pirate copies, I won't. Not gonna lie it's awesome. But for extruded terminals... SketchUp all the way...... it's just too fast.
 
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