Panel lighting...

#1
Once a time....

... I inserted a panel illumination map to its material slot.

I tender assigned the light switch and.......

..STOP STOP STOP. In FSX it always burns. This SHI. light switch
does not mean anything in activating and deactivating the VC panel light.

I tried all buses in aircraft.cfg but that light is really stubborn!

Whats wrong here?
 
#4
I rode your nice tutorial...

...but I have differences here.

My material currently assigned is no panel light texture. My panel is not
a gauge, its geometry.

So thank to you the light blends beautifully under the daylight sources now
but the switch is not functioning.

The aircraft.cfg looks this at the electric position. Its pretty default to now

[electrical]
max_battery_voltage = 24
generator_alternator_voltage = 28
max_generator_alternator_amps = 160
electric_always_available = 0

;BusType, MaxAmpLoad, MinVoltage BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)
gear_motor=0, 5 , 17.0
autopilot=0, 5 , 17.0
avionics_bus=0, 5 , 17.0
avionics=1, 5 , 17.0
pitot_heat=0, 2 , 17.0
fuel_pump=0, 5 , 17.0
starter1=0, 20, 17.0
light_panel=1, 5 , 17.0

Am I wrong here and the light_panel line is only for gauges? How can I
control to switch on and off the geometry lightmaps?!

Greetings
 

n4gix

Resource contributor
#5
Am I wrong here and the light_panel line is only for gauges? How can I control to switch on and off the geometry lightmaps?!

Greetings
All of the UserControlled emissive types are controlled by the panel lights switch.

Understand that the lightmap affects geometry! Whether that geometry is used for a "gauge poly" or not is irrelevant!
 
#6
Aha!

I see FSX divides between the lightmaps?!

If its not a Gauge Material then the panel light does nothing.

What can I do to light the Gauge Material and the other cockpit textures
with a lightmap?

Is this possible?
 

n4gix

Resource contributor
#7
I see FSX divides between the lightmaps?!

If its not a Gauge Material then the panel light does nothing.

What can I do to light the Gauge Material and the other cockpit textures
with a lightmap?

Is this possible?
Of course it's possible. Simply assign a bitmap with the appropriate name, such as my_panel_L.bmp in the Self-Illumination slot of the FSX Material.

Use "MultiplyBlendUserControlled" as the emissive type.
 
#8
Lol...

I use _NIGHT. Is that the problem?

I use not that _L for cabin illu maps.

Shows the _L FSX that this texture is not a gauges texture but is controlled
by the same switch (panel light) that controls the gauges textures?

Unifies that _L and _NIGHT under a single mastercontrol?

Greetings
 

n4gix

Resource contributor
#9
I can understand a certain amount of confusion on these issues, because FSX is - well, different! - than FS9 and previous versions.

First of all, texture names and extensions do not matter anymore! They are strictly for human understanding... You could name your lightmap texture "Brother23.dds" and FSX simply won't care...

What is important are the Properties of the FSX Material. It is the emissive "type" that determines (a) how the diffuse and lightmap textures are combined, and (b) whether the effect will be constant, nighttime only, or controlled by the panel lights switch!

So, whether you use "_NIGHT" or "_L" or even "_LM" as an extension, it simply does not make any difference...
 
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