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Hi
A slightly different question to I posted above.
The PAPI lights I made from the tutorial work great. At night and you can see the lights from about 6 miles away, but during the day they disappear just short of 2 miles which is not much use, is it something I've done wrong or is this known about?
Cheers
Stevo
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI>bglc_9
-mdl PAPI_10.asm
Microsoft (R) Flight Simulator BGL Compiler Version 8.00
Copyright (C) Microsoft Corp 1981-2002. All rights reserved.
Assembling: PAPI_10.azm
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI_1
0_0.asm(290) : error A2006: undefined symbol : bgl_animation_command_end_PAPI_10
_0
BGL_SCENEGRAPH_ENTRY(4): Macro Called From
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI
_10_0.asm(290): Include File
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI_1
0_0.asm(290) : error A2006: undefined symbol : bgl_animation_command_end_PAPI_10
_0
ERRS16(1): Macro Called From
BGL_SCENEGRAPH_ENTRY(9): Macro Called From
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAP
I_10_0.asm(290): Include File
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI_1
0_0.asm(292) : error A2006: undefined symbol : bgl_animation_command_end_PAPI_10
_1
BGL_SCENEGRAPH_ENTRY(4): Macro Called From
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI
_10_0.asm(292): Include File
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI_1
0_0.asm(292) : error A2006: undefined symbol : bgl_animation_command_end_PAPI_10
_1
ERRS16(1): Macro Called From
BGL_SCENEGRAPH_ENTRY(9): Macro Called From
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAP
I_10_0.asm(292): Include File
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI_1
0_0.asm(294) : error A2006: undefined symbol : bgl_animation_command_end_PAPI_10
_2
BGL_SCENEGRAPH_ENTRY(4): Macro Called From
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI
_10_0.asm(294): Include File
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI_1
0_0.asm(294) : error A2006: undefined symbol : bgl_animation_command_end_PAPI_10
_2
ERRS16(1): Macro Called From
BGL_SCENEGRAPH_ENTRY(9): Macro Called From
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAP
I_10_0.asm(294): Include File
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI_1
0_0.asm(296) : error A2006: undefined symbol : bgl_animation_command_end_PAPI_10
_3
BGL_SCENEGRAPH_ENTRY(4): Macro Called From
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI
_10_0.asm(296): Include File
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI_1
0_0.asm(296) : error A2006: undefined symbol : bgl_animation_command_end_PAPI_10
_3
ERRS16(1): Macro Called From
BGL_SCENEGRAPH_ENTRY(9): Macro Called From
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAP
I_10_0.asm(296): Include File
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI_1
0_0.asm(298) : error A2006: undefined symbol : bgl_animation_command_end_PAPI_10
_4
BGL_SCENEGRAPH_ENTRY(4): Macro Called From
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI
_10_0.asm(298): Include File
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAPI_1
0_0.asm(298) : error A2006: undefined symbol : bgl_animation_command_end_PAPI_10
_4
ERRS16(1): Macro Called From
BGL_SCENEGRAPH_ENTRY(9): Macro Called From
E:\Project Zurich\FreeZ\Projektdaten\Arbeitspakete\AIRFIELD\Z6\Model\PAPI\PAP
I_10_0.asm(298): Include File
BGLC: Error!
PAPI_10_MasterScale_2 label BGLCODE
BGL_ZBIAS 1
SEPARATION_PLANE horizontal, -32588, 0, 3425, 32768
SEPARATION_PLANE below1, -179, 32723, 1706, 32768
BGL_LIGHT LIGHT_NAV, -13.806, 1.090, 0.969, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 37
BGL_JUMP_32 above1
below1 label BGLCODE
BGL_LIGHT LIGHT_NAV, -13.411, 1.090, 0.969, 20, 0.60, 0.40, 0FFFF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 38
above1 label BGLCODE
SEPARATION_PLANE below2, -199, 32713, 1895, 32768
BGL_LIGHT LIGHT_NAV, -4.316, 1.090, 0.969, 20, 0.60, 0.40, 0FFFF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 39
BGL_JUMP_32 above2
below2 label BGLCODE
BGL_LIGHT LIGHT_NAV, -4.711, 1.090, 0.969, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 40
above2 label BGLCODE
SEPARATION_PLANE below3, -219, 32701, 2085, 32768
BGL_LIGHT LIGHT_NAV, 4.390, 1.090, 0.969, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 41
BGL_JUMP_32 above3
below3 label BGLCODE
BGL_LIGHT LIGHT_NAV, 4.784, 1.090, 0.969, 20, 0.60, 0.40, 0FFFF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 42
above3 label BGLCODE
SEPARATION_PLANE below4, -239, 32688, 2273, 32768
BGL_LIGHT LIGHT_NAV, 13.894, 1.090, 0.969, 20, 0.60, 0.40, 0FFFF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 43
BGL_JUMP_32 above4
below4 label BGLCODE
BGL_LIGHT LIGHT_NAV, 13.500, 1.090, 0.969, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 44
above4 label BGLCODE
horizontal label BGLCODE
BGL_RETURN
bgl_riff_end_PAPI_10 label BGLCODE
;
; STATIC ANIMATION BLOCK
;
static_matrix_list_riff_start_PAPI_10 label word
db 'T','R','A','N'
dd static_matrix_list_riff_end_PAPI_10 - $ - 4
; Static matrix parameters for transform: 0
real4 1.000000, 0.000000, 0.000000, 0.000000
real4 0.000000, 0.000000, 1.000000, 0.000000
real4 0.000000, -1.000000, 0.000000, 0.000000
real4 0.000000, 0.000000, 0.000000, 1.000000
; Static matrix parameters for transform: 1
real4 0.800000, 0.000000, 0.000000, 0.000000
real4 0.000000, -0.048839, -0.798508, 0.000000
real4 0.000000, 0.798508, -0.048839, 0.000000
real4 -13.767978, -0.007596, -0.771863, 1.000000
; Static matrix parameters for transform: 2
real4 0.800000, 0.000000, 0.000000, 0.000000
real4 0.000000, -0.048839, -0.798508, 0.000000
real4 0.000000, 0.798508, -0.048839, 0.000000
real4 -4.668326, -0.017149, -0.771863, 1.000000
; Static matrix parameters for transform: 3
real4 0.800000, 0.000000, 0.000000, 0.000000
real4 0.000000, -0.048839, -0.798508, 0.000000
real4 0.000000, 0.798508, -0.048839, 0.000000
real4 4.431326, -0.022346, -0.771864, 1.000000
; Static matrix parameters for transform: 4
real4 0.800000, 0.000000, 0.000000, 0.000000
real4 0.000000, -0.048839, -0.798508, 0.000000
real4 0.000000, 0.798508, -0.048839, 0.000000
real4 13.530978, -0.018554, -0.771864, 1.000000
static_matrix_list_riff_end_PAPI_10 label word
;
; ANIMATION PARAMETER BLOCK
;
animation_parameters_riff_start_PAPI_10 label word
db 'A','N','I','P'
dd animation_parameters_riff_end_PAPI_10 - $ - 4
animation_parameters_riff_end_PAPI_10 label word
;
; ANIMATION COMMAND BLOCK
;
animation_commands_riff_start_PAPI_10 label word
db 'A','N','I','C'
dd animation_commands_riff_end_PAPI_10 - $ - 4
; Animation command for transform: 0 output index: 0
bgl_animation_command_start_PAPI_10_0 label BGLCODE
BGL_TRANSFORM_INDIRECT 0, 0
; Animation command for transform: 1 output index: 1
bgl_animation_command_start_PAPI_10_1 label BGLCODE
BGL_TRANSFORM_INDIRECT 1, 1
; Animation command for transform: 2 output index: 2
bgl_animation_command_start_PAPI_10_2 label BGLCODE
BGL_TRANSFORM_INDIRECT 2, 2
; Animation command for transform: 3 output index: 3
bgl_animation_command_start_PAPI_10_3 label BGLCODE
BGL_TRANSFORM_INDIRECT 3, 3
; Animation command for transform: 4 output index: 4
bgl_animation_command_start_PAPI_10_4 label BGLCODE
BGL_TRANSFORM_INDIRECT 4, 4
animation_commands_riff_end_PAPI_10 label word
;
; SCENE GRAPH RIFF BLOCK
;
scene_graph_riff_start_PAPI_10 label word
db 'S','C','E','N'
dd scene_graph_riff_end_PAPI_10 - $ - 4
dw 5
bgl_scene_graph_entry_PAPI_10_0 label byte
BGL_SCENEGRAPH_ENTRY 0, 1, -1, bgl_animation_command_end_PAPI_10_0 - bgl_animation_command_start_PAPI_10_0, bgl_animation_command_start_PAPI_10_0 - bgl_scene_graph_entry_PAPI_10_0
bgl_scene_graph_entry_PAPI_10_1 label byte
BGL_SCENEGRAPH_ENTRY 1, -1, 2, bgl_animation_command_end_PAPI_10_1 - bgl_animation_command_start_PAPI_10_1, bgl_animation_command_start_PAPI_10_1 - bgl_scene_graph_entry_PAPI_10_1
bgl_scene_graph_entry_PAPI_10_2 label byte
BGL_SCENEGRAPH_ENTRY 2, -1, 3, bgl_animation_command_end_PAPI_10_2 - bgl_animation_command_start_PAPI_10_2, bgl_animation_command_start_PAPI_10_2 - bgl_scene_graph_entry_PAPI_10_2
bgl_scene_graph_entry_PAPI_10_3 label byte
BGL_SCENEGRAPH_ENTRY 3, -1, 4, bgl_animation_command_end_PAPI_10_3 - bgl_animation_command_start_PAPI_10_3, bgl_animation_command_start_PAPI_10_3 - bgl_scene_graph_entry_PAPI_10_3
bgl_scene_graph_entry_PAPI_10_4 label byte
BGL_SCENEGRAPH_ENTRY 4, -1, -1, bgl_animation_command_end_PAPI_10_4 - bgl_animation_command_start_PAPI_10_4, bgl_animation_command_start_PAPI_10_4 - bgl_scene_graph_entry_PAPI_10_4
scene_graph_riff_end_PAPI_10 label word
attachpoint_riff_start_PAPI_10 label word
db 'A','T','T','A'
dd attachpoint_riff_end_PAPI_10 - $ - 4
dd 4 ; Attach point count
BGL_ATTACHPOINT_ENTRY 1, attachpoint_name_PAPI_10_0
BGL_ATTACHPOINT_ENTRY 2, attachpoint_name_PAPI_10_1
BGL_ATTACHPOINT_ENTRY 3, attachpoint_name_PAPI_10_2
BGL_ATTACHPOINT_ENTRY 4, attachpoint_name_PAPI_10_3
attachpoint_name_PAPI_10_0 label byte
db 'P','A','P','I','_','1',0
attachpoint_name_PAPI_10_1 label byte
db 'P','A','P','I','_','2',0
attachpoint_name_PAPI_10_2 label byte
db 'P','A','P','I','_','3',0
attachpoint_name_PAPI_10_3 label byte
db 'P','A','P','I','_','0','5',0
attachpoint_riff_end_PAPI_10 label word
attached_object_riff_start_PAPI_10 label word
db 'A','T','T','O'
dd attached_object_riff_end_PAPI_10 - $ - 4
db 0, 16, 4, 0, 2, 0, 60, 0, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 41, 253, 236, 171, 215, 71, 25, 77, 185, 139, 153, 166
db 128, 69, 172, 72, 0, 0, 0, 63, 97, 116, 116, 97, 99, 104, 112, 116, 95, 98, 111, 120
db 120, 49, 50, 0, 1, 16, 4, 0, 0, 16, 4, 0, 2, 0, 60, 0, 44, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 253, 236, 171
db 215, 71, 25, 77, 185, 139, 153, 166, 128, 69, 172, 72, 0, 0, 0, 63, 97, 116, 116, 97
db 99, 104, 112, 116, 95, 98, 111, 120, 120, 49, 53, 0, 1, 16, 4, 0, 0, 16, 4, 0
db 2, 0, 60, 0, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 41, 253, 236, 171, 215, 71, 25, 77, 185, 139, 153, 166, 128, 69, 172, 72
db 0, 0, 0, 63, 97, 116, 116, 97, 99, 104, 112, 116, 95, 98, 111, 120, 120, 49, 52, 0
db 1, 16, 4, 0, 0, 16, 4, 0, 2, 0, 60, 0, 44, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 253, 236, 171, 215, 71, 25, 77
db 185, 139, 153, 166, 128, 69, 172, 72, 0, 0, 0, 63, 97, 116, 116, 97, 99, 104, 112, 116
db 95, 98, 111, 120, 120, 49, 51, 0, 1, 16, 4, 0
attached_object_riff_end_PAPI_10 label word
PAPI_new_test_MasterScale_2 label BGLCODE
BGL_ZBIAS 1
SEPARATION_PLANE horizontal, -32588, 0, 3425, 32768
SEPARATION_PLANE below1, -179, 32723, 1706, 32768
BGL_LIGHT LIGHT_NAV, -1.592, 0.640, 0.327, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 25
BGL_JUMP_32 above1
below1 label BGLCODE
BGL_LIGHT LIGHT_NAV, -1.432, 0.640, 0.327, 20, 0.60, 0.40, 0FFFF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 26
above1 label BGLCODE
SEPARATION_PLANE below2, -199, 32713, 1895, 32768
BGL_LIGHT LIGHT_NAV, -0.597, 0.640, 0.327, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 39
BGL_JUMP_32 above2
below2 label BGLCODE
BGL_LIGHT LIGHT_NAV, -0.438, 0.640, 0.327, 20, 0.60, 0.40, 0FFFF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 40
above2 label BGLCODE
SEPARATION_PLANE below3, -219, 32701, 2085, 32768
BGL_LIGHT LIGHT_NAV, 0.402, 0.640, 0.327, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 53
BGL_JUMP_32 above3
below3 label BGLCODE
BGL_LIGHT LIGHT_NAV, 0.561, 0.640, 0.327, 20, 0.60, 0.40, 0FFFF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 54
above3 label BGLCODE
SEPARATION_PLANE below4, -239, 32688, 2273, 32768
BGL_LIGHT LIGHT_NAV, 1.406, 0.640, 0.327, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 79
BGL_JUMP_32 above4
below4 label BGLCODE
BGL_LIGHT LIGHT_NAV, 1.566, 0.640, 0.327, 20, 0.60, 0.40, 0FFFF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 80
above4 label BGLCODE
horizontal label BGLCODE
BGL_RETURN
bgl_riff_end_PAPI_new_test label BGLCODE
[Options]
Keep=1