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MSFS Parallax Windows - how to make them work with Blender2MSFS ?

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233
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canada
Somebody pretty please explain how parallax works. I made it work accidentally once, and it works on a custom window I made, which looks very nice, like there is a 3D room inside, even night emission works, but when I try another object and create new material I can't make it work again. I feel like I'm wandering in the dark, not knowing what I'm doing. I need a clear steps and reuirements for the object and material so parallax window would work every time. I know it's not visible in Blender, that's OK, I almost figured out the settings, I just can't reproduce it in any other object I create. So there must be something in the first object I accidentally changed which I'm missing, but I can't find any differences from the new objects that never work now. I going crazy...
 
Darn! I wish my short-term memory wasn't so unreliable any longer. I watched a video presentation on just this exact subject several weeks ago, but where I found it is what I've apparently forgotten! :(
 
Somebody pretty please explain how parallax works. I made it work accidentally once, and it works on a custom window I made, which looks very nice, like there is a 3D room inside, even night emission works, but when I try another object and create new material I can't make it work again. I feel like I'm wandering in the dark, not knowing what I'm doing. I need a clear steps and reuirements for the object and material so parallax window would work every time. I know it's not visible in Blender, that's OK, I almost figured out the settings, I just can't reproduce it in any other object I create. So there must be something in the first object I accidentally changed which I'm missing, but I can't find any differences from the new objects that never work now. I going crazy...
Did you apply UV in 2 channal?
A parallax effect can be used to render fake interiors through a building window. It uses the second UV set (UV2) to tile the fake rooms.

Also Front texture should be with some transparancy (saved as png)
 
Might I suggest, don't get too complicated. I am one of those guys that wants it perfect however, one rarely walks up to the windows and looks in, unless they are making a video promo for how cool their model is. It's aflight sim not a 1st person shooter :). Attached is an example of MSFS2020's goto routine window, Also attached is what I call "closer up" windows that I made along with emission textures. All textures I made were done in an art program using the UV layout as a guide. No fancy stuff other than a piece of slightly reflective glass (note the reflection of the post in the window yet still see the texture behind the glass, i did a settings post on this herein) over the front of the interior textures (windows) that are painted on the building, ie.on the same texture atlas as the rest of the building. No second uv is needed IMHO. This workflow is my changeup from using sketch_up in x-plane and going to blender for msfs, so I am learning pbr now, my final thumbnail.

MSFS
msfs glass.png
MINE
Screenshot (255)sm.png
night
night_windows.png

PBR
shed_01.png
 
Might I suggest, don't get too complicated. I am one of those guys that wants it perfect however, one rarely walks up to the windows and looks in, unless they are making a video promo for how cool their model is. It's aflight sim not a 1st person shooter :). Attached is an example of MSFS2020's goto routine window, Also attached is what I call "closer up" windows that I made along with emission textures. All textures I made were done in an art program using the UV layout as a guide. No fancy stuff other than a piece of slightly reflective glass (note the reflection of the post in the window yet still see the texture behind the glass, i did a settings post on this herein) over the front of the interior textures (windows) that are painted on the building, ie.on the same texture atlas as the rest of the building. No second uv is needed IMHO. This workflow is my changeup from using sketch_up in x-plane and going to blender for msfs, so I am learning pbr now, my final thumbnail.

MSFS
View attachment 64894
MINE
View attachment 64895
night
View attachment 64896

PBR
View attachment 64897
Very nice texture work there. I think parallax is immersive when aircraft arrive or depart from the gates and the motion gives that realism illusion. Tour buildings can also benefit from that if people want to use the Extra to do aerobatics like the MSFS trailer showed in Dubai I guess.
 
Does anybody know how to use "offset Time" for ParallaxWindows? In 3ds max you can find it here
1604753366341.png
 
Not sure but the post that covers the conversion of sample files pretty much makes adjusts other than albedo facto and tint unnecessary
 
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