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Parking Brake variable

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us-florida
Gents,

I am trying to animate a deicing sequence at my airport. I would like to use the distance to the aircraft as a condition and the parking brake as a trigger. I know that the parking brake is not available in CAT, but I have seen the variable in an AVSIM forum as 0A9A.

Is this the right variable and does anyone know the value I'd be looking for? I could then just edit the code by hand.

I know that the Actigate module has the ability to check the parking brake, yet I don't want to resort to that yet as it is an installation that I don't want my users to have to worry about. Additionally, it also needs FSUIPC.

If parking brakes aren't possible to check via FS, are there other ideas of a convenient way to start the deicing sequence? I'm not a big fan of frequency changes as that means people have to remember them! Something I'm not very good at myself...

Thanks!
 
Hi Matt,

mattperry78 said:
I am trying to animate a deicing sequence at my airport. I would like to use the distance to the aircraft as a condition and the parking brake as a trigger. I know that the parking brake is not available in CAT, but I have seen the variable in an AVSIM forum as 0A9A.

Is this the right variable and does anyone know the value I'd be looking for? I could then just edit the code by hand.

It is not that hard to type that variable in the textbox and just try if you animation can be triggered is it?

I did a quick test with it and it does not seem to work. It is probably an aircraft variable that the scenery can not read.

mattperry78 said:
I know that the Actigate module has the ability to check the parking brake, yet I don't want to resort to that yet as it is an installation that I don't want my users to have to worry about. Additionally, it also needs FSUIPC.

I hope to be able to upgrade it so that it does not require FSUIPC in the near future. But it will always remain a DLL file that you will have to install together with your scenery.

mattperry78 said:
If parking brakes aren't possible to check via FS, are there other ideas of a convenient way to start the deicing sequence? I'm not a big fan of frequency changes as that means people have to remember them! Something I'm not very good at myself...

I don't really know. One reason to start on ActiGate was that I (and Nick) wanted more realistic triggers to start animations. With the things the scenery can read by default, you soon end up using the frequencies again.
 
you'll need FSUIPC if you want compatibility between different FS versions...

check the FSUIPC SDK information for programmers on information to access FS vars from scenery
 
Hi Filip,

Filip Jonckers said:
check the FSUIPC SDK information for programmers on information to access FS vars from scenery

I don't know if you have extra information, but with only the info from the FSUIPC SDK you will certainly not be able to let your scenery read those variables. The address given in that SDK are for internal FSUIPC use only and can not be accessed from the scenery directly.
 
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