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MSFS Parking Codes

Messages
13
Country
unitedkingdom
Success I think. Build with no errors reported. Just checked my aitport and the gates are now set OK, but using the default positions as set by Asobo not too good with nosewheels close to the edge and 'default' vehicle positions on the grass. GA apron is bang on.
I have noticed that a couple of buildings shown in the untouched bespoke EGGP are now missing. I will try adding them back in at some point.

Thanks very much for your input all, especially Jon who has produced this exceptional bit of software.
 

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Messages
9
Country
switzerland
- the radius setting foesn't count the 6 extra meter area for vehicules around the actual stand. So a 18-m stand will accomodate 18-m radius models or less, and the total radius accounted by the sim is 24 meters (meaning two neighboring stands will have to be saparated by 48m+ to be both assigned by the sim at the same time.
I have used a stock airport and modified the gates. Airliners still park even if the „extra 6m area“ does overlap. So the gates can be arranged a bit closer.

Will check if airliners park if the gate area overlaps. Or anyone already tested?
 
Messages
111
Country
france
I have used a stock airport and modified the gates. Airliners still park even if the „extra 6m area“ does overlap. So the gates can be arranged a bit closer.

Will check if airliners park if the gate area overlaps. Or anyone already tested?
Allright, interesting. Maybe Asobo did fix this in one of the latest update, which would be a good move.
 
Messages
633
Country
unitedstates
After thinking that I am making some progress with control of parked aircraft with changes to cfg files, it just gets worse. After the latest update I'm getting all kinds of aircraft parked in gate positions. This includes the new with SU6 Pilatus with floats. I checked the cfg file and it shows isAirTraffic=0 as is the case for the others.
 
Messages
9
Country
switzerland
Allright, interesting. Maybe Asobo did fix this in one of the latest update, which would be a good move.

My mistake: As previously reported, if the extra areas overlap, the sim will only park at one gate and not at both. For the sim to park aircrafts at both gates, the extra areas should not overlap at all.
 
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