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Apply all transforms in object mode before exportingHi all,
After exporting from blender as gltf, the roof of my model is going walk about. I've applied all transformations and modifiers, so not too sure why.
Thanks.
SD
Hi Mamu, all transformations have been applied.. It exports fine as DAE or FBX, it is only having issues exporting gltf using the blender2msfs.Apply all transforms in object mode before exporting
Object
A to select all
CTRL+A
Apply all transformation
make sure of itHi Mamu, all transformations have been applied.. It exports fine as DAE or FBX, it is only having issues exporting gltf using the blender2msfs.
Cheers.
I've applied the location again, the origin point has flown off to the side, I can't seem to get it back into place. The location has gone to 0,0,0 though.make sure of it,
in your screenshot i can see the origin point of an object not at 0,0 (orange dot near the stairs)
in the attached screen you can see where the origin point of an object should go when the transformation have been applied
in the N panel you can see scale 1, location 0,0,0 rotation 0,0,0 , that's you goal, or you will likely see object shifting in the game
Hi Dick, I've attatched a stripped down version of the blend here, thank you.You could try to export as DAE or FBX or OBJ, then re-import that to Blender. That may fix your mesh. Of course you'd need to fix the MSFS materials afterwards. Why not attach a .blend file of the mesh, and we can look at it instead of guessing?
Would that be all the objects joined with CTRL-J? This is my first blender project so very new with the terminology.I'm assuming this was a straight glTF export (non-MSFS). I see you have several objects as a scene, rather than discrete objects. Most sims work better placing discrete objects rather than a scene. Is this for MSFS, P3D, FSX?