Hi all
I have been trying to get to grips with PBR bare metal textures, but I find that any self shadowing is very faint.
If I alter my texture to make it "non-metal" ie. set the metallic RGBA red channel to black I get shadows.
Or if I alter the Alpha channel to "rough" ie black, I get shadows.
I have enhanced the under belly shading in the screenshots with AO in the "green" channel and albedo, otherwise the belly would be even lighter than it is,
but you can see where the wing shadow ignores the bare metal but shades any painted areas.
The albedo, AO and normal maps are the same in all shots.
The shadow options are checked and set at very high quality.
HDR lighting on and dynamic reflections on set low .
Can anyone tell me what am I missing or doing wrong ?
Cheers Dave
I have been trying to get to grips with PBR bare metal textures, but I find that any self shadowing is very faint.
If I alter my texture to make it "non-metal" ie. set the metallic RGBA red channel to black I get shadows.
Or if I alter the Alpha channel to "rough" ie black, I get shadows.
I have enhanced the under belly shading in the screenshots with AO in the "green" channel and albedo, otherwise the belly would be even lighter than it is,
but you can see where the wing shadow ignores the bare metal but shades any painted areas.
The albedo, AO and normal maps are the same in all shots.
The shadow options are checked and set at very high quality.
HDR lighting on and dynamic reflections on set low .
Can anyone tell me what am I missing or doing wrong ?
Cheers Dave