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Hello
i found out that P3D SDK names the 2nd property: Smoothness while substance painter name it roughness
and in 3ds the more the smoothness get the more the material is shiny while in substance it's the inverse
should we invert the roughness channel once exported from substance painter?
PS : i actually get good results without inverting / maybe substance painter is inverting it for us as in the export panel it is names : glossiness
i found out that P3D SDK names the 2nd property: Smoothness while substance painter name it roughness
and in 3ds the more the smoothness get the more the material is shiny while in substance it's the inverse
should we invert the roughness channel once exported from substance painter?
PS : i actually get good results without inverting / maybe substance painter is inverting it for us as in the export panel it is names : glossiness