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Thanks alot, will give it a try renaming with building up a comp texture. Will let you know if it worked.Your textures are images of Blender panels? Well if that's the case, I can tell you you have no comp texture. I don't use Blender and whatever it is configured for is not the composition of your textures. In fact, it appears you have made setting changes that are controlled by the comp texture. The SDK instructs we are to use one or the other and that material comp overrides set material values, but I happen to know from experience that changing texture settings comp will change, not override, the material comp.
For tuning you want to set all comp numerical values to zero or one, one metal and one roughness is default. I set them to zero, because I'm kind of an absolutist. Once you have edited your comp texture to closely represent the scene you are developing, you can try adding metallic numeric values or roughness numeric values to see if it pulls the entire comp texture the way you want it to go. Also, dashes are problematic. I see one up there in the name of your texture and I would edit that to be an underscore, if for no other reason than to know it is one less possible issue.
I think we can clearly see on the picture that the roof and the plaster walls are very shiny and reflective. At least the plaster shouldn't be... He's probably using a plain roughness file in place of a proper comp file...Well all you provide is screen images, how is one to know what you've done? Maybe outline an area that is incorrect in the albedo and comp so we know what we're looking at, no need for the whole model.
It is actually easier to screenshot a comp texture, than it is to load it up in the sim and show another "example." I've seen it where an improperly created normal texture did the exact same thing and if we had the actual comp, we'd know pretty quick. Anyway I'm just too lazy and I've seen enough that I'd prefer not to guess, you got this.I think we can clearly see on the picture that the roof and the plaster walls are very shiny and reflective. At least the plaster shouldn't be... He's probably using a plain roughness file in place of a proper comp file...
Good tools if you have the separate files to be converted and combined!These tools might help converting downloaded textures for use as MSFS Standard Materials:
Tools to convert downloaded texture sets for MSFS