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Hi,
I have been trying to create some spheres and experimenting PBR metallic and smoothness value changes.
When i export my spheres, I only get diffuse colour in P3D instead of the texture color. The texture colour is shown only if the diffuse colour slot in MCX is set to white (255,255,255). If other than white, then the diffuse colour is shown instead of texture assigned.
Example:
The diffuse colour slot in MCX has these color code (A,RGB):
- Grey Spheres (on right) is 255, 255, 255, 255
- Green Spheres (on left) is 255, 154, 205, 50
My textures:

So, why does this happens to PBR materials only?
I have been trying to create some spheres and experimenting PBR metallic and smoothness value changes.
When i export my spheres, I only get diffuse colour in P3D instead of the texture color. The texture colour is shown only if the diffuse colour slot in MCX is set to white (255,255,255). If other than white, then the diffuse colour is shown instead of texture assigned.
Example:
The diffuse colour slot in MCX has these color code (A,RGB):
- Grey Spheres (on right) is 255, 255, 255, 255
- Green Spheres (on left) is 255, 154, 205, 50
My textures:
- Albedo texture is grey colour (203,203,203) without alpha channel and saved as DXT1 format.
- Metallic texture (DXT5):
Red: 247, 247, 247
Green: 252, 252, 252
Blue: Black
Alpha (Smoothness): 235, 235, 235

So, why does this happens to PBR materials only?
Last edited: