Hi,
I am facing an issue in making the PBR textures work correctly on P3Dv5.
I am not sure if the issue is in my P3D settings, or the dds textures, or the exporting way, or maybe something else.
I model the buildings on blender then export it by the 2FSX/P3D plug-in, and I use the bgl and replace it into the scenery folder. While for the texturing, I use substance to texture my models, and I use GIMP to convert them to dds.
These images show my model on P3Dv5.
Any help will be appreciated
I am facing an issue in making the PBR textures work correctly on P3Dv5.
I am not sure if the issue is in my P3D settings, or the dds textures, or the exporting way, or maybe something else.
I model the buildings on blender then export it by the 2FSX/P3D plug-in, and I use the bgl and replace it into the scenery folder. While for the texturing, I use substance to texture my models, and I use GIMP to convert them to dds.
These images show my model on P3Dv5.
Any help will be appreciated