P3D v4 PBR - What am I doing wrong?

#1
Hi,
I made my first PBR test yesterday and unfortunately not very successful. I wanted to keep it easy and made a simple cube:

Unbenannt.JPG


I downloaded a few pbr textures from textures.com and prepared them how it was shown in this tutorial (red channel metallic, green channel AO and alpha channel smoothness:


I checked all the Exporter-settings and everything relates to the correct SDK for 4.4... also I am choosing to export it as a 4.4-bgl. But in the simulator it lools more or less exactly like in this MCX preview. Something I am missing?
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
#2
Are you using the latest MCX? The first version with PBR support had some bugs in the exporting.
 

Pyscen

Resource contributor
#7
Hello David...

Can you share your simple box... maybe with more eyes looking at it... (of course - with the textures too).
 
#8
Hello David...

Can you share your simple box... maybe with more eyes looking at it... (of course - with the textures too).
Thanks for the offer. But actually it is working now. I was reading that Leonardo suggested to update Client and Content if you want to use their new PBR models. And I only updated the Client, since that usually is sufficient... Seems that this time it was not.
 
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