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Hello, Arno. I'm doing vegetation autogen from several sources, which are free to use in my country. One of them is a very detailed forestry map which database contains the type of tree and its percentage of coverage for each polygon. I'm wonder if this can be included in Scenproc as well. I'm thinking about a new parameter for CreateAGNRectVeg and CreateAGNPolyVeg steps that allows the user to specify the percentages for each of the GUIDs used for the vegetation group. If the percentages aren't specified, the step will select randomly between them, as usual. That way the mix of species can be more precise and the realism in the rendering will increase. For example, let's say I have a polygon with 80% of pure oak and 20% of pure pine. Could it be possible to write (The GUIDs are fictional):
CreateAGNRectVeg||{c9dc45ae-f240-42a9-a137-b7617452a308};{f707c26e-32ed-4f15-85a2-81c5bc9f8b32}|80;20
Or something similar?
Thanks beforehand
Luis
CreateAGNRectVeg||{c9dc45ae-f240-42a9-a137-b7617452a308};{f707c26e-32ed-4f15-85a2-81c5bc9f8b32}|80;20
Or something similar?
Thanks beforehand
Luis