Hello, I am having a hard time making my scenery to show up.
Since I have added seasonal textures, my scenery do not longer show up in-sim.
This is my .inf code for Resample:
[Source]
Type = MultiSource
NumberOfSources = 6
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "ile-des-soeurs-summer.bmp"
Season = 3
Variation = June, July, August
Channel_BlendMask = 5.0
Channel_LandWaterMask = 6.0
ulyMap = 45.4760217547587
ulxMap = -73.5630798339844
xDim = 2.68220901489258E-06
yDim = 1.88131591742887E-06
[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "ile-des-soeurs-mild-winter.bmp"
Season = 0
Variation = April, May, October
Channel_BlendMask = 5.0
Channel_LandWaterMask = 6.0
ulyMap = 45.4760217547587
ulxMap = -73.5630798339844
xDim = 2.68220901489258E-06
yDim = 1.88131591742887E-06
[Source3]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "ile-des-soeurs-hard-winter.bmp"
Season = 1
Variation = January, February, March, April, November, December
Channel_BlendMask = 5.0
Channel_LandWaterMask = 6.0
ulyMap = 45.4760217547587
ulxMap = -73.5630798339844
xDim = 2.68220901489258E-06
yDim = 1.88131591742887E-06
[Source4]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "ile-des-soeurs-fall.bmp"
Season = 4
Variation = September
Channel_BlendMask = 5.0
Channel_LandWaterMask = 6.0
ulyMap = 45.4760217547587
ulxMap = -73.5630798339844
xDim = 2.68220901489258E-06
yDim = 1.88131591742887E-06
[Source5]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "ile-des-soeurs-blendmask.tif"
SamplingMethod = Gaussian
ulyMap = 45.4760217547587
ulxMap = -73.5630798339844
xDim = 2.68220901489258E-06
yDim = 1.88131591742887E-06
[Source6]
Type = BMP
Layer = None
SourceDir = "."
SourceFile = "ile-des-soeurs-watermask-no-contours.bmp"
SamplingMethod = Gaussian
ulyMap = 45.4760217547587
ulxMap = -73.5630798339844
xDim = 2.68220901489258E-06
yDim = 1.88131591742887E-06
[Destination]
Destdir = "."
DestBaseFileName = "ile-des-soeurs"
DestType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 100
The .bgl is created successfully but the scenery is not longer showing up in-sim.
If someone could help me by telling me what is wrong with this code it will be much appreciated.
Since I have added seasonal textures, my scenery do not longer show up in-sim.
This is my .inf code for Resample:
[Source]
Type = MultiSource
NumberOfSources = 6
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "ile-des-soeurs-summer.bmp"
Season = 3
Variation = June, July, August
Channel_BlendMask = 5.0
Channel_LandWaterMask = 6.0
ulyMap = 45.4760217547587
ulxMap = -73.5630798339844
xDim = 2.68220901489258E-06
yDim = 1.88131591742887E-06
[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "ile-des-soeurs-mild-winter.bmp"
Season = 0
Variation = April, May, October
Channel_BlendMask = 5.0
Channel_LandWaterMask = 6.0
ulyMap = 45.4760217547587
ulxMap = -73.5630798339844
xDim = 2.68220901489258E-06
yDim = 1.88131591742887E-06
[Source3]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "ile-des-soeurs-hard-winter.bmp"
Season = 1
Variation = January, February, March, April, November, December
Channel_BlendMask = 5.0
Channel_LandWaterMask = 6.0
ulyMap = 45.4760217547587
ulxMap = -73.5630798339844
xDim = 2.68220901489258E-06
yDim = 1.88131591742887E-06
[Source4]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "ile-des-soeurs-fall.bmp"
Season = 4
Variation = September
Channel_BlendMask = 5.0
Channel_LandWaterMask = 6.0
ulyMap = 45.4760217547587
ulxMap = -73.5630798339844
xDim = 2.68220901489258E-06
yDim = 1.88131591742887E-06
[Source5]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "ile-des-soeurs-blendmask.tif"
SamplingMethod = Gaussian
ulyMap = 45.4760217547587
ulxMap = -73.5630798339844
xDim = 2.68220901489258E-06
yDim = 1.88131591742887E-06
[Source6]
Type = BMP
Layer = None
SourceDir = "."
SourceFile = "ile-des-soeurs-watermask-no-contours.bmp"
SamplingMethod = Gaussian
ulyMap = 45.4760217547587
ulxMap = -73.5630798339844
xDim = 2.68220901489258E-06
yDim = 1.88131591742887E-06
[Destination]
Destdir = "."
DestBaseFileName = "ile-des-soeurs"
DestType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 100
The .bgl is created successfully but the scenery is not longer showing up in-sim.
If someone could help me by telling me what is wrong with this code it will be much appreciated.