I've still had very little success with this. My models are baked to one material so I only need to change it one one place, but I've tried every combo of enabling "collision", "road", "collision & road" and it doesnt seem to have an effect. I've see some people do this successfully ... there is a flying avengers aircraft carrier for example. The author told me he enabled "collision & road" but only for the top surface material. I tried something like this with no luck.
There must be more to it under the hood.
Does MSFS limit the effect to a certain polygon count? I've created an invisible collider with a poly count reduced to about 170, but even that didnt really seem to have a consistent effect (I thought I might have had some collision, but can't tell if it was really with the terrain lying just beneath on certain areas)..
Do the collidable polys need to lie within a certain angle range of horizontal? (this would be a weird design choice, but I'm drawing at straws)
The schema files in the sample directory for Collision_Object seem to refer to a bunch of primatives (i.e. sphere, rectangle, cylinder). Is that the way MSFS really wants collisions to work?
I've been working on some scenery for Yosemite and really want to land a future helicopter on top of Half Dome... begging for advice from anyone who's gotten an object to become landable. Ideally, if you could share what the .gltf file xml lines look like for an object that works.